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include: Add missing D3D12 minimum resource limit constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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Notes:
Alexandre Julliard
2023-09-07 23:00:50 +02:00
Approved-by: Jacek Caban (@jacek) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/327
@ -268,9 +268,26 @@ const UINT D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE = 4096;
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const UINT D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT = 32;
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const UINT D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT = 64;
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const UINT D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT = 16;
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const UINT D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
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const UINT D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
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const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
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const UINT D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
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const UINT D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
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const UINT D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
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const UINT D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
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const UINT D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
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const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
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const UINT D3D12_REQ_MAXANISOTROPY = 16;
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const UINT D3D12_REQ_MIP_LEVELS = 15;
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const UINT D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
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const UINT D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
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const UINT D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
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const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
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cpp_quote("#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
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const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
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const UINT D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
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const UINT D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
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const UINT D3D12_REQ_SUBRESOURCES = 30720;
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const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
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const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION = 16384;
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const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
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