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Release 1.7.1.
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Alexandre Julliard
2023-05-03 21:51:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/194
66
ANNOUNCE
66
ANNOUNCE
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The Wine team is proud to announce that release 1.7 of vkd3d, the Direct3D to
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The Wine team is proud to announce that release 1.7.1 of vkd3d, the Direct3D to
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Vulkan translation library, is now available.
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This release contains improvements that are listed in the release notes below.
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The main highlights are:
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- Support for many more HLSL features and intrinsics.
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- Much improved support for the Direct3D shader model 1/2/3 HLSL profiles.
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- Public vkd3d-shader API for parsing and serialising DXBC blobs.
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- Miscellaneous bug fixes.
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This is a bugfix release, only containing targeted fixes for a couple
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of defects that had slipped in in vkd3d 1.7.
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The source is available from the following location:
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https://dl.winehq.org/vkd3d/source/vkd3d-1.7.tar.xz
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https://dl.winehq.org/vkd3d/source/vkd3d-1.7.1.tar.xz
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The current source can also be pulled directly from the git repository:
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@ -22,49 +17,20 @@ for the complete list.
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----------------------------------------------------------------
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What's new in vkd3d 1.7
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=======================
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What's new in vkd3d 1.7.1
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=========================
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*** libvkd3d-shader
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*** libvkd3d
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- New features for the HLSL source type:
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- Support for calling user-defined functions.
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- Support for array parameters to user-defined functions.
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- Much improved support for the Direct3D shader model 1/2/3 profiles.
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- Support for the SV_DispatchThreadID, SV_GroupID, and SV_GroupThreadID
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compute shader system-value semantics.
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- Support for the optional "offset" parameter of the texture object Load()
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method.
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- Support for the all() intrinsic function.
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- Support for the distance() intrinsic function.
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- Support for the exp() and exp2() intrinsic functions.
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- Support for the frac() intrinsic function.
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- Support for the lit() intrinsic function.
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- Support for the reflect() intrinsic function.
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- Support for the sin() and cos() intrinsic functions.
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- Support for the smoothstep() intrinsic function.
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- Support for the sqrt() and rsqrt() intrinsic functions.
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- Support for the step() intrinsic function.
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- Support for the transpose() intrinsic function.
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- Support for the case-insensitive variants of the "float" and "dword" data
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types.
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- Partial support for minimum precision data types like "min16float". These
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are currently interpreted as their regular counterparts.
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- Improved constant propagation support, in particular to constant
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propagation through swizzles.
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- Release 1.7 has a bug that causes an internal mutex in its command
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queue implementation to be unlocked too early under certain usage
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patterns. This is known to further cause internal inconsistencies
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that manifest as program deadlocks for some programs. In release
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1.7.1 the mutex is correctly kept locked until required.
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- HLSL static variables are now properly zero-initialised.
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*** libvkd3d-utils
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- The Direct3D shader model 4 and 5 disassembler outputs sample counts for
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multi-sampled resource declarations.
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- New interfaces:
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- vkd3d_shader_parse_dxbc() provides support for parsing DXBC blobs.
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- vkd3d_shader_serialize_dxbc() provides support for serialising DXBC blobs.
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- vkd3d_shader_free_dxbc() is used to free vkd3d_shader_dxbc_desc
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structures, as returned by vkd3d_shader_parse_dxbc().
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- The VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE compile option
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can be used to specify whether SPIR-V shaders targeting Vulkan
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environments should write point sizes for geometry and tessellation
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shaders. If left unspecified, point sizes will be written.
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- Symbol D3D12CreateDevice is mistakenly not exported in release 1.7,
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breaking library clients that need it. The symbol is exported again
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in release 1.7.1.
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@ -1,5 +1,5 @@
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AC_PREREQ([2.69])
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AC_INIT([vkd3d],[1.7])
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AC_INIT([vkd3d],[1.7.1])
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AC_CONFIG_AUX_DIR([bin])
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AC_CONFIG_MACRO_DIR([m4])
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