vkd3d: Avoid redundantly initialising "descriptors" in d3d12_desc_flush_vk_heap_updates_locked().

As pointed out by Andrey Gusev.
This commit is contained in:
Henri Verbeet 2023-05-26 11:30:35 +02:00 committed by Alexandre Julliard
parent f4778b727d
commit 133421a38c
Notes: Alexandre Julliard 2023-05-26 22:16:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/214

View File

@ -2334,8 +2334,6 @@ void d3d12_desc_flush_vk_heap_updates_locked(struct d3d12_descriptor_heap *descr
if ((i = vkd3d_atomic_exchange(&descriptor_heap->dirty_list_head, UINT_MAX)) == UINT_MAX)
return;
descriptors = (struct d3d12_desc *)descriptor_heap->descriptors;
writes.null_vk_cbv_info.buffer = VK_NULL_HANDLE;
writes.null_vk_cbv_info.offset = 0;
writes.null_vk_cbv_info.range = VK_WHOLE_SIZE;