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include: Add the ID3D12Device4 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
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Notes:
Alexandre Julliard
2023-09-13 23:18:09 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/332
@ -692,6 +692,13 @@ typedef struct D3D12_RESOURCE_ALLOCATION_INFO
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UINT64 Alignment;
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} D3D12_RESOURCE_ALLOCATION_INFO;
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typedef struct D3D12_RESOURCE_ALLOCATION_INFO1
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{
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UINT64 Offset;
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UINT64 Alignment;
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UINT64 SizeInBytes;
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} D3D12_RESOURCE_ALLOCATION_INFO1;
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typedef struct D3D12_DRAW_ARGUMENTS
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{
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UINT VertexCountPerInstance;
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@ -3198,6 +3205,58 @@ interface ID3D12VersionedRootSignatureDeserializer : IUnknown
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const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *GetUnconvertedRootSignatureDesc();
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};
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typedef enum D3D12_COMMAND_LIST_FLAGS
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{
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D3D12_COMMAND_LIST_FLAG_NONE = 0x0,
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} D3D12_COMMAND_LIST_FLAGS;
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cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_LIST_FLAGS);")
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[
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uuid(e865df17-a9ee-46f9-a463-3098315aa2e5),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D12Device4 : ID3D12Device3
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{
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HRESULT CreateCommandList1(
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UINT node_mask, D3D12_COMMAND_LIST_TYPE type,
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D3D12_COMMAND_LIST_FLAGS flags, REFIID riid,
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void **command_list);
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HRESULT CreateProtectedResourceSession(
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const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, REFIID riid,
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void **session);
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HRESULT CreateCommittedResource1(
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const D3D12_HEAP_PROPERTIES *heap_properties,
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D3D12_HEAP_FLAGS heap_flags,
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const D3D12_RESOURCE_DESC *desc,
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D3D12_RESOURCE_STATES initial_resource_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value,
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ID3D12ProtectedResourceSession *protected_session,
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REFIID riid_resource,
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void **resource);
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HRESULT CreateHeap1(
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const D3D12_HEAP_DESC *desc,
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ID3D12ProtectedResourceSession *protected_session,
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REFIID riid, void **heap);
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HRESULT CreateReservedResource1(
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const D3D12_RESOURCE_DESC *desc,
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D3D12_RESOURCE_STATES initial_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value,
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ID3D12ProtectedResourceSession *protected_session,
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REFIID riid, void **resource);
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D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo1(
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UINT visible_mask,
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UINT resource_descs_count,
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const D3D12_RESOURCE_DESC *resource_descs,
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D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1);
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}
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typedef HRESULT (__stdcall *PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)(
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const void *data, SIZE_T data_size, REFIID iid, void **deserializer);
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