vkd3d-shader/asm: Tweak TEXCOORD declaration name.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2023-09-11 12:41:55 +02:00 committed by Alexandre Julliard
parent ee6c66eb1b
commit 45541dd9b2
Notes: Alexandre Julliard 2023-09-13 23:18:39 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/339

View File

@ -714,7 +714,7 @@ static void shader_dump_decl_usage(struct vkd3d_d3d_asm_compiler *compiler,
break;
case VKD3D_DECL_USAGE_TEXCOORD:
shader_addline(buffer, "texture%u", semantic->usage_idx);
shader_addline(buffer, "texcoord%u", semantic->usage_idx);
break;
case VKD3D_DECL_USAGE_TANGENT: