vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_load_component().

This commit is contained in:
Zebediah Figura 2022-11-10 20:19:39 -06:00 committed by Alexandre Julliard
parent a98686ed78
commit 39a03cfd22
Notes: Alexandre Julliard 2023-04-20 22:58:03 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/169
3 changed files with 5 additions and 5 deletions

View File

@ -1263,7 +1263,7 @@ struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var
return hlsl_new_load_index(ctx, &var_deref, NULL, loc);
}
struct hlsl_ir_load *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct hlsl_ir_node *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
const struct hlsl_deref *deref, unsigned int comp, const struct vkd3d_shader_location *loc)
{
struct hlsl_type *type, *comp_type;
@ -1288,7 +1288,7 @@ struct hlsl_ir_load *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_b
hlsl_block_add_instr(block, &load->node);
return load;
return &load->node;
}
struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx,

View File

@ -1079,7 +1079,7 @@ struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var
const struct vkd3d_shader_location *loc);
struct hlsl_ir_load *hlsl_new_load_index(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
struct hlsl_ir_load *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct hlsl_ir_node *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
const struct hlsl_deref *deref, unsigned int comp, const struct vkd3d_shader_location *loc);
struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs);

View File

@ -628,7 +628,7 @@ static struct hlsl_ir_node *add_load_component(struct hlsl_ctx *ctx, struct list
{
const struct hlsl_deref *src;
struct hlsl_ir_store *store;
struct hlsl_ir_load *load;
struct hlsl_ir_node *load;
struct hlsl_block block;
struct hlsl_ir_var *var;
@ -645,7 +645,7 @@ static struct hlsl_ir_node *add_load_component(struct hlsl_ctx *ctx, struct list
return NULL;
list_move_tail(instrs, &block.instrs);
return &load->node;
return load;
}
static bool add_record_access(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *record,