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vkd3d-shader/tpf: Add support for writing 'resinfo' instruction.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
78719dc814
commit
bfdd5c142d
Notes:
Alexandre Julliard
2023-07-31 21:18:46 +09:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/218
@ -4322,6 +4322,30 @@ static void write_sm4_sampleinfo(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buf
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write_sm4_instruction(buffer, &instr);
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}
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static void write_sm4_resinfo(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
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const struct hlsl_ir_resource_load *load)
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{
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const struct hlsl_deref *resource = &load->resource;
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const struct hlsl_ir_node *dst = &load->node;
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struct sm4_instruction instr;
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assert(dst->data_type->base_type == HLSL_TYPE_UINT || dst->data_type->base_type == HLSL_TYPE_FLOAT);
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memset(&instr, 0, sizeof(instr));
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instr.opcode = VKD3D_SM4_OP_RESINFO;
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if (dst->data_type->base_type == HLSL_TYPE_UINT)
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instr.opcode |= VKD3DSI_RESINFO_UINT << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT;
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sm4_dst_from_node(&instr.dsts[0], dst);
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instr.dst_count = 1;
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sm4_src_from_node(&instr.srcs[0], load->lod.node, VKD3DSP_WRITEMASK_ALL);
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sm4_src_from_deref(ctx, &instr.srcs[1], resource, instr.dsts[0].writemask);
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instr.src_count = 2;
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write_sm4_instruction(buffer, &instr);
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}
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static bool type_is_float(const struct hlsl_type *type)
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{
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return type->base_type == HLSL_TYPE_FLOAT || type->base_type == HLSL_TYPE_HALF;
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@ -5146,7 +5170,7 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
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break;
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case HLSL_RESOURCE_RESINFO:
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hlsl_fixme(ctx, &load->node.loc, "Unsupported load type %u.\n", load->load_type);
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write_sm4_resinfo(ctx, buffer, load);
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break;
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}
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}
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@ -7,7 +7,7 @@ size (2, 3)
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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[pixel shader todo]
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[pixel shader]
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Texture2D t : register(t0);
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float4 main() : sv_target
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@ -28,8 +28,8 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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todo probe all rgba (2.0, 3.0, 2.0, 3.0)
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draw quad
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probe all rgba (2.0, 3.0, 2.0, 3.0)
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[texture 1]
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size (2, 2)
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@ -40,7 +40,7 @@ levels 2
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0.0 0.0 1.0 0.0
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[pixel shader todo]
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[pixel shader]
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Texture2D t : register(t1);
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float4 main() : sv_target
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@ -53,5 +53,5 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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todo probe all rgba (2.0, 2.0, 1.0, 2.0)
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draw quad
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probe all rgba (2.0, 2.0, 1.0, 2.0)
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