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vkd3d-shader/d3dbc: Set the source count for DEF instructions to 1 (Valgrind).
We emit one source with multiple components.
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parent
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Notes:
Alexandre Julliard
2023-07-04 23:26:11 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/257
@ -260,9 +260,9 @@ static const struct vkd3d_sm1_opcode_info vs_opcode_table[] =
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/* Declarations */
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{VKD3D_SM1_OP_DCL, 0, 2, VKD3DSIH_DCL},
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/* Constant definitions */
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{VKD3D_SM1_OP_DEF, 1, 4, VKD3DSIH_DEF},
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{VKD3D_SM1_OP_DEF, 1, 1, VKD3DSIH_DEF},
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{VKD3D_SM1_OP_DEFB, 1, 1, VKD3DSIH_DEFB},
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{VKD3D_SM1_OP_DEFI, 1, 4, VKD3DSIH_DEFI},
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{VKD3D_SM1_OP_DEFI, 1, 1, VKD3DSIH_DEFI},
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/* Control flow */
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{VKD3D_SM1_OP_REP, 0, 1, VKD3DSIH_REP, {2, 0}, {~0u, ~0u}},
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{VKD3D_SM1_OP_ENDREP, 0, 0, VKD3DSIH_ENDREP, {2, 0}, {~0u, ~0u}},
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@ -327,9 +327,9 @@ static const struct vkd3d_sm1_opcode_info ps_opcode_table[] =
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/* Declarations */
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{VKD3D_SM1_OP_DCL, 0, 2, VKD3DSIH_DCL},
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/* Constant definitions */
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{VKD3D_SM1_OP_DEF, 1, 4, VKD3DSIH_DEF},
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{VKD3D_SM1_OP_DEF, 1, 1, VKD3DSIH_DEF},
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{VKD3D_SM1_OP_DEFB, 1, 1, VKD3DSIH_DEFB},
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{VKD3D_SM1_OP_DEFI, 1, 4, VKD3DSIH_DEFI},
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{VKD3D_SM1_OP_DEFI, 1, 1, VKD3DSIH_DEFI},
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/* Control flow */
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{VKD3D_SM1_OP_REP, 0, 1, VKD3DSIH_REP, {2, 1}, {~0u, ~0u}},
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{VKD3D_SM1_OP_ENDREP, 0, 0, VKD3DSIH_ENDREP, {2, 1}, {~0u, ~0u}},
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