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vkd3d-shader/hlsl: Add constant folding for 'fract'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2023-09-22 22:47:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/341
@ -202,6 +202,33 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
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return true;
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}
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static bool fold_fract(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
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const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src)
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{
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enum hlsl_base_type type = dst_type->base_type;
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unsigned int k;
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float i;
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assert(type == src->node.data_type->base_type);
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for (k = 0; k < dst_type->dimx; ++k)
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{
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switch (type)
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{
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_HALF:
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dst->u[k].f = modff(src->value.u[k].f, &i);
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break;
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default:
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FIXME("Fold 'fract' for type %s.\n", debug_hlsl_type(ctx, dst_type));
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return false;
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}
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}
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return true;
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}
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static bool fold_log2(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
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const struct hlsl_ir_constant *src, const struct vkd3d_shader_location *loc)
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{
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@ -996,6 +1023,10 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
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success = fold_cast(ctx, &res, instr->data_type, arg1);
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break;
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case HLSL_OP1_FRACT:
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success = fold_fract(ctx, &res, instr->data_type, arg1);
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break;
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case HLSL_OP1_LOG2:
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success = fold_log2(ctx, &res, instr->data_type, arg1, &instr->loc);
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break;
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