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include: Add missing D3D12 input assembler constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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Notes:
Alexandre Julliard
2023-09-07 23:00:50 +02:00
Approved-by: Jacek Caban (@jacek) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/327
@ -217,7 +217,18 @@ const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32;
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const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2;
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const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1;
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const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS = 128;
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const UINT D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
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const UINT D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
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const UINT D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
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const UINT D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
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const UINT D3D12_IA_INSTANCE_ID_BIT_COUNT = 32;
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const UINT D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
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const UINT D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32;
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const UINT D3D12_IA_PRIMITIVE_ID_BIT_COUNT = 32;
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const UINT D3D12_IA_VERTEX_ID_BIT_COUNT = 32;
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const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
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const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
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const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
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const UINT D3D12_MAX_ROOT_COST = 64;
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const UINT D3D12_PACKED_TILE = 0xffffffff;
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const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
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