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vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_int_modulus().
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Notes:
Alexandre Julliard
2023-07-24 22:55:29 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/282
@ -2488,9 +2488,9 @@ static bool lower_int_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
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return hlsl_add_conditional(ctx, &block->instrs, and, neg, cast3);
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}
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static bool lower_int_modulus(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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static bool lower_int_modulus(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
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{
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struct hlsl_ir_node *arg1, *arg2, *and, *abs1, *abs2, *div, *neg, *cast1, *cast2, *cast3, *cond, *high_bit;
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struct hlsl_ir_node *arg1, *arg2, *and, *abs1, *abs2, *div, *neg, *cast1, *cast2, *cast3, *high_bit;
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struct hlsl_type *type = instr->data_type, *utype;
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struct hlsl_constant_value high_bit_value;
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struct hlsl_ir_expr *expr;
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@ -2513,45 +2513,41 @@ static bool lower_int_modulus(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
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high_bit_value.u[i].u = 0x80000000;
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if (!(high_bit = hlsl_new_constant(ctx, type, &high_bit_value, &instr->loc)))
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return false;
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list_add_before(&instr->entry, &high_bit->entry);
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hlsl_block_add_instr(block, high_bit);
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if (!(and = hlsl_new_binary_expr(ctx, HLSL_OP2_BIT_AND, arg1, high_bit)))
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return false;
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list_add_before(&instr->entry, &and->entry);
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hlsl_block_add_instr(block, and);
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if (!(abs1 = hlsl_new_unary_expr(ctx, HLSL_OP1_ABS, arg1, &instr->loc)))
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return false;
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list_add_before(&instr->entry, &abs1->entry);
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hlsl_block_add_instr(block, abs1);
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if (!(cast1 = hlsl_new_cast(ctx, abs1, utype, &instr->loc)))
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return false;
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list_add_before(&instr->entry, &cast1->entry);
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hlsl_block_add_instr(block, cast1);
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if (!(abs2 = hlsl_new_unary_expr(ctx, HLSL_OP1_ABS, arg2, &instr->loc)))
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return false;
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list_add_before(&instr->entry, &abs2->entry);
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hlsl_block_add_instr(block, abs2);
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if (!(cast2 = hlsl_new_cast(ctx, abs2, utype, &instr->loc)))
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return false;
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list_add_before(&instr->entry, &cast2->entry);
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hlsl_block_add_instr(block, cast2);
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if (!(div = hlsl_new_binary_expr(ctx, HLSL_OP2_MOD, cast1, cast2)))
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return false;
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list_add_before(&instr->entry, &div->entry);
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hlsl_block_add_instr(block, div);
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if (!(cast3 = hlsl_new_cast(ctx, div, type, &instr->loc)))
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return false;
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list_add_before(&instr->entry, &cast3->entry);
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hlsl_block_add_instr(block, cast3);
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if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, cast3, &instr->loc)))
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return false;
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list_add_before(&instr->entry, &neg->entry);
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hlsl_block_add_instr(block, neg);
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if (!(cond = hlsl_add_conditional(ctx, &instr->entry, and, neg, cast3)))
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return false;
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hlsl_replace_node(instr, cond);
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return true;
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return hlsl_add_conditional(ctx, &block->instrs, and, neg, cast3);
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}
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static bool lower_int_abs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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@ -4296,7 +4292,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
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hlsl_transform_ir(ctx, lower_casts_to_bool, body, NULL);
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hlsl_transform_ir(ctx, lower_int_dot, body, NULL);
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lower_ir(ctx, lower_int_division, body);
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hlsl_transform_ir(ctx, lower_int_modulus, body, NULL);
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lower_ir(ctx, lower_int_modulus, body);
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hlsl_transform_ir(ctx, lower_int_abs, body, NULL);
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hlsl_transform_ir(ctx, lower_float_modulus, body, NULL);
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hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL);
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