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vkd3d-shader: Add compiler option to specify matrix majority.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
acc68aef94
commit
bd3d4a6c06
Notes:
Alexandre Julliard
2023-07-24 22:55:13 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/261
@ -139,6 +139,14 @@ enum vkd3d_shader_compile_option_formatting_flags
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FLAGS),
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};
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enum vkd3d_shader_compile_option_pack_matrix_order
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{
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VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ROW_MAJOR = 0x00000001,
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VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_COLUMN_MAJOR = 0x00000002,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER),
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};
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enum vkd3d_shader_compile_option_name
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{
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/**
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@ -169,6 +177,15 @@ enum vkd3d_shader_compile_option_name
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* \since 1.7
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*/
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VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE = 0x00000006,
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/**
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* This option specifies default matrix packing order. It's only supported for HLSL source type.
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* Explicit variable modifiers or pragmas will take precedence.
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*
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* \a value is a member of enum vkd3d_shader_compile_option_pack_matrix_order.
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*
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* \since 1.9
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*/
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VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER = 0x00000007,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
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};
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@ -3296,9 +3296,11 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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}
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}
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static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const char *source_name,
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static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compile_info *compile_info,
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const struct hlsl_profile_info *profile, struct vkd3d_shader_message_context *message_context)
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{
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unsigned int i;
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memset(ctx, 0, sizeof(*ctx));
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ctx->profile = profile;
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@ -3307,7 +3309,7 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const char *source_name,
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if (!(ctx->source_files = hlsl_alloc(ctx, sizeof(*ctx->source_files))))
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return false;
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if (!(ctx->source_files[0] = hlsl_strdup(ctx, source_name ? source_name : "<anonymous>")))
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if (!(ctx->source_files[0] = hlsl_strdup(ctx, compile_info->source_name ? compile_info->source_name : "<anonymous>")))
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{
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vkd3d_free(ctx->source_files);
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return false;
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@ -3346,6 +3348,19 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const char *source_name,
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return false;
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ctx->cur_buffer = ctx->globals_buffer;
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for (i = 0; i < compile_info->option_count; ++i)
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{
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const struct vkd3d_shader_compile_option *option = &compile_info->options[i];
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if (option->name == VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER)
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{
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if (option->value == VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ROW_MAJOR)
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ctx->matrix_majority = HLSL_MODIFIER_ROW_MAJOR;
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else if (option->value == VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_COLUMN_MAJOR)
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ctx->matrix_majority = HLSL_MODIFIER_COLUMN_MAJOR;
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}
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}
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return true;
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}
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@ -3423,7 +3438,7 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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if (!hlsl_ctx_init(&ctx, compile_info->source_name, profile, message_context))
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if (!hlsl_ctx_init(&ctx, compile_info, profile, message_context))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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if ((ret = hlsl_lexer_compile(&ctx, hlsl)) == 2)
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@ -158,7 +158,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
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{
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struct vkd3d_shader_preprocess_info preprocess_info;
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struct vkd3d_shader_hlsl_source_info hlsl_info;
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struct vkd3d_shader_compile_option options[2];
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struct vkd3d_shader_compile_option options[3];
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struct vkd3d_shader_compile_info compile_info;
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struct vkd3d_shader_compile_option *option;
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struct vkd3d_shader_code byte_code;
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@ -198,7 +198,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
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debugstr_a(profile), flags, effect_flags, secondary_flags, secondary_data,
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secondary_data_size, shader_blob, messages_blob);
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if (flags & ~D3DCOMPILE_DEBUG)
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if (flags & ~(D3DCOMPILE_DEBUG | D3DCOMPILE_PACK_MATRIX_ROW_MAJOR | D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR))
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FIXME("Ignoring flags %#x.\n", flags);
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if (effect_flags)
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FIXME("Ignoring effect flags %#x.\n", effect_flags);
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@ -262,6 +262,17 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
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option->value = true;
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}
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if (flags & (D3DCOMPILE_PACK_MATRIX_ROW_MAJOR | D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR))
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{
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option = &options[compile_info.option_count++];
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option->name = VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER;
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option->value = 0;
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if (flags & D3DCOMPILE_PACK_MATRIX_ROW_MAJOR)
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option->value |= VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ROW_MAJOR;
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if (flags & D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR)
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option->value |= VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_COLUMN_MAJOR;
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}
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ret = vkd3d_shader_compile(&compile_info, &byte_code, &messages);
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if (messages && messages_blob)
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