vkd3d-shader: Add compiler option to specify matrix majority.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2023-07-03 01:10:10 +02:00 committed by Alexandre Julliard
parent acc68aef94
commit bd3d4a6c06
Notes: Alexandre Julliard 2023-07-24 22:55:13 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/261
3 changed files with 48 additions and 5 deletions

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@ -139,6 +139,14 @@ enum vkd3d_shader_compile_option_formatting_flags
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FLAGS),
};
enum vkd3d_shader_compile_option_pack_matrix_order
{
VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ROW_MAJOR = 0x00000001,
VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_COLUMN_MAJOR = 0x00000002,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER),
};
enum vkd3d_shader_compile_option_name
{
/**
@ -169,6 +177,15 @@ enum vkd3d_shader_compile_option_name
* \since 1.7
*/
VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE = 0x00000006,
/**
* This option specifies default matrix packing order. It's only supported for HLSL source type.
* Explicit variable modifiers or pragmas will take precedence.
*
* \a value is a member of enum vkd3d_shader_compile_option_pack_matrix_order.
*
* \since 1.9
*/
VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER = 0x00000007,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
};

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@ -3296,9 +3296,11 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
}
}
static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const char *source_name,
static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compile_info *compile_info,
const struct hlsl_profile_info *profile, struct vkd3d_shader_message_context *message_context)
{
unsigned int i;
memset(ctx, 0, sizeof(*ctx));
ctx->profile = profile;
@ -3307,7 +3309,7 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const char *source_name,
if (!(ctx->source_files = hlsl_alloc(ctx, sizeof(*ctx->source_files))))
return false;
if (!(ctx->source_files[0] = hlsl_strdup(ctx, source_name ? source_name : "<anonymous>")))
if (!(ctx->source_files[0] = hlsl_strdup(ctx, compile_info->source_name ? compile_info->source_name : "<anonymous>")))
{
vkd3d_free(ctx->source_files);
return false;
@ -3346,6 +3348,19 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const char *source_name,
return false;
ctx->cur_buffer = ctx->globals_buffer;
for (i = 0; i < compile_info->option_count; ++i)
{
const struct vkd3d_shader_compile_option *option = &compile_info->options[i];
if (option->name == VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER)
{
if (option->value == VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ROW_MAJOR)
ctx->matrix_majority = HLSL_MODIFIER_ROW_MAJOR;
else if (option->value == VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_COLUMN_MAJOR)
ctx->matrix_majority = HLSL_MODIFIER_COLUMN_MAJOR;
}
}
return true;
}
@ -3423,7 +3438,7 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if (!hlsl_ctx_init(&ctx, compile_info->source_name, profile, message_context))
if (!hlsl_ctx_init(&ctx, compile_info, profile, message_context))
return VKD3D_ERROR_OUT_OF_MEMORY;
if ((ret = hlsl_lexer_compile(&ctx, hlsl)) == 2)

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@ -158,7 +158,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
{
struct vkd3d_shader_preprocess_info preprocess_info;
struct vkd3d_shader_hlsl_source_info hlsl_info;
struct vkd3d_shader_compile_option options[2];
struct vkd3d_shader_compile_option options[3];
struct vkd3d_shader_compile_info compile_info;
struct vkd3d_shader_compile_option *option;
struct vkd3d_shader_code byte_code;
@ -198,7 +198,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
debugstr_a(profile), flags, effect_flags, secondary_flags, secondary_data,
secondary_data_size, shader_blob, messages_blob);
if (flags & ~D3DCOMPILE_DEBUG)
if (flags & ~(D3DCOMPILE_DEBUG | D3DCOMPILE_PACK_MATRIX_ROW_MAJOR | D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR))
FIXME("Ignoring flags %#x.\n", flags);
if (effect_flags)
FIXME("Ignoring effect flags %#x.\n", effect_flags);
@ -262,6 +262,17 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
option->value = true;
}
if (flags & (D3DCOMPILE_PACK_MATRIX_ROW_MAJOR | D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR))
{
option = &options[compile_info.option_count++];
option->name = VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER;
option->value = 0;
if (flags & D3DCOMPILE_PACK_MATRIX_ROW_MAJOR)
option->value |= VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ROW_MAJOR;
if (flags & D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR)
option->value |= VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_COLUMN_MAJOR;
}
ret = vkd3d_shader_compile(&compile_info, &byte_code, &messages);
if (messages && messages_blob)