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vkd3d-shader/preproc: Stringify text immediately in macro invocations.
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Notes:
Alexandre Julliard
2023-08-02 21:24:27 +09:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/291
@ -664,6 +664,21 @@ int yylex(YYSTYPE *lval, YYLTYPE *lloc, yyscan_t scanner)
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break;
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}
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/* Stringification is another special case. Unsurprisingly,
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* we need to stringify if this is an argument. More
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* surprisingly, we need to stringify even if it's not. */
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case T_HASHSTRING:
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{
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struct vkd3d_string_buffer buffer;
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vkd3d_string_buffer_init(&buffer);
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preproc_stringify(ctx, &buffer, text);
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if (current_arg)
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preproc_text_add(current_arg, buffer.buffer);
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vkd3d_string_buffer_cleanup(&buffer);
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break;
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}
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case T_NEWLINE:
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if (current_arg)
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preproc_text_add(current_arg, " ");
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@ -236,6 +236,27 @@ static void test_preprocess(void)
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"#",
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},
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{
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"#define KEY2(x) x\n"
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"#define KEY(a) KEY2(#a)\n"
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"KEY(apple)",
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"\"apple\"",
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},
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{
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"#define KEY2(x) #x\n"
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"#define KEY(a) KEY2(#a)\n"
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"KEY(apple)",
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"\"\\\"apple\\\"\"",
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},
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{
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"#define KEY2(x) #x\n"
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"#define KEY(a) KEY2(#x)\n"
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"KEY(apple)",
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"\"\\\"x\\\"\"",
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},
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/* #pragma is preserved. */
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{
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