mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/hlsl: Produce 2D resource declarations and loads for tex1D().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
61b403a032
commit
177ea3bcbd
Notes:
Alexandre Julliard
2023-09-13 23:18:39 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/339
@ -3457,7 +3457,42 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *
|
||||
|
||||
if (!(coords = add_implicit_conversion(ctx, params->instrs, params->args[1],
|
||||
hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, hlsl_sampler_dim_count(dim)), loc)))
|
||||
coords = params->args[1];
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/* tex1D() functions never produce 1D resource declarations. For newer profiles half offset
|
||||
is used for the second coordinate, while older ones appear to replicate first coordinate.*/
|
||||
if (dim == HLSL_SAMPLER_DIM_1D)
|
||||
{
|
||||
struct hlsl_ir_load *load;
|
||||
struct hlsl_ir_node *half;
|
||||
struct hlsl_ir_var *var;
|
||||
unsigned int idx = 0;
|
||||
|
||||
if (!(var = hlsl_new_synthetic_var(ctx, "coords", hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, 2), loc)))
|
||||
return false;
|
||||
|
||||
initialize_var_components(ctx, params->instrs, var, &idx, coords);
|
||||
if (shader_profile_version_ge(ctx, 4, 0))
|
||||
{
|
||||
if (!(half = hlsl_new_float_constant(ctx, 0.5f, loc)))
|
||||
return false;
|
||||
hlsl_block_add_instr(params->instrs, half);
|
||||
|
||||
initialize_var_components(ctx, params->instrs, var, &idx, half);
|
||||
}
|
||||
else
|
||||
initialize_var_components(ctx, params->instrs, var, &idx, coords);
|
||||
|
||||
if (!(load = hlsl_new_var_load(ctx, var, loc)))
|
||||
return false;
|
||||
hlsl_block_add_instr(params->instrs, &load->node);
|
||||
|
||||
coords = &load->node;
|
||||
|
||||
dim = HLSL_SAMPLER_DIM_2D;
|
||||
}
|
||||
|
||||
load_params.coords = coords;
|
||||
load_params.resource = params->args[0];
|
||||
|
@ -121,7 +121,7 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
sampler sam[2];
|
||||
|
||||
float4 main() : sv_target
|
||||
@ -130,8 +130,8 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo draw quad
|
||||
todo probe all rgba (1, 1, 1, 11)
|
||||
draw quad
|
||||
probe all rgba (1, 1, 1, 11)
|
||||
|
||||
|
||||
[require]
|
||||
|
Loading…
Reference in New Issue
Block a user