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vkd3d-shader/spirv: Add support for VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE interpolation qualifier.
Used by F1 2018.
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Alexandre Julliard
2023-07-10 23:32:42 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/241
@ -3998,6 +3998,11 @@ static void spirv_compiler_emit_interpolation_decorations(struct spirv_compiler
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vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
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vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationSample, NULL, 0);
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break;
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case VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE:
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vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationNoPerspective, NULL, 0);
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vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
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vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationSample, NULL, 0);
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break;
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default:
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FIXME("Unhandled interpolation mode %#x.\n", mode);
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break;
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