vkd3d-shader/spirv: Add support for VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE interpolation qualifier.

Used by F1 2018.
This commit is contained in:
Andrey Gusev 2023-06-19 21:01:50 +03:00 committed by Alexandre Julliard
parent 2a3413e0f0
commit d4d960cb8b
Notes: Alexandre Julliard 2023-07-10 23:32:42 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Conor McCarthy (@cmccarthy)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/241

View File

@ -3998,6 +3998,11 @@ static void spirv_compiler_emit_interpolation_decorations(struct spirv_compiler
vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationSample, NULL, 0);
break;
case VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE:
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationNoPerspective, NULL, 0);
vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationSample, NULL, 0);
break;
default:
FIXME("Unhandled interpolation mode %#x.\n", mode);
break;