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https://gitlab.winehq.org/wine/vkd3d.git
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vkd3d-shader: Explicitly align the size in bytecode_get_next_offset() and rename it accordingly.
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a60c47ff39
Notes:
Alexandre Julliard
2023-04-06 22:23:59 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/151
@ -57,7 +57,7 @@ int vkd3d_shader_serialize_dxbc(size_t section_count, const struct vkd3d_shader_
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put_u32(&buffer, TAG_DXBC);
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checksum_position = bytecode_get_next_offset(&buffer);
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checksum_position = bytecode_get_size(&buffer);
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for (i = 0; i < 4; ++i)
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put_u32(&buffer, 0);
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@ -65,13 +65,13 @@ int vkd3d_shader_serialize_dxbc(size_t section_count, const struct vkd3d_shader_
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size_position = put_u32(&buffer, 0);
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put_u32(&buffer, section_count);
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offsets_position = bytecode_get_next_offset(&buffer);
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offsets_position = bytecode_get_size(&buffer);
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for (i = 0; i < section_count; ++i)
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put_u32(&buffer, 0);
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for (i = 0; i < section_count; ++i)
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{
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set_u32(&buffer, offsets_position + i * sizeof(uint32_t), bytecode_get_next_offset(&buffer));
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set_u32(&buffer, offsets_position + i * sizeof(uint32_t), bytecode_align(&buffer));
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put_u32(&buffer, sections[i].tag);
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put_u32(&buffer, sections[i].data.size);
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bytecode_put_bytes(&buffer, sections[i].data.code, sections[i].data.size);
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@ -2754,7 +2754,7 @@ struct root_signature_writer_context
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static size_t get_chunk_offset(struct root_signature_writer_context *context)
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{
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return bytecode_get_next_offset(&context->buffer) - context->chunk_position;
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return bytecode_get_size(&context->buffer) - context->chunk_position;
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}
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static void shader_write_root_signature_header(struct root_signature_writer_context *context)
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@ -2770,10 +2770,10 @@ static void shader_write_root_signature_header(struct root_signature_writer_cont
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put_u32(buffer, 1);
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context->total_size_position = put_u32(buffer, 0xffffffff);
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put_u32(buffer, 1); /* chunk count */
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put_u32(buffer, bytecode_get_next_offset(buffer) + sizeof(uint32_t)); /* chunk offset */
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put_u32(buffer, bytecode_get_size(buffer) + sizeof(uint32_t)); /* chunk offset */
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put_u32(buffer, TAG_RTS0);
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put_u32(buffer, 0xffffffff);
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context->chunk_position = bytecode_get_next_offset(buffer);
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context->chunk_position = bytecode_get_size(buffer);
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}
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static void shader_write_descriptor_ranges(struct vkd3d_bytecode_buffer *buffer,
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@ -2862,7 +2862,7 @@ static int shader_write_root_parameters(struct root_signature_writer_context *co
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size_t parameters_position;
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unsigned int i;
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parameters_position = bytecode_get_next_offset(buffer);
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parameters_position = bytecode_align(buffer);
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for (i = 0; i < parameter_count; ++i)
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{
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put_u32(buffer, versioned_root_signature_get_parameter_type(desc, i));
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@ -261,7 +261,7 @@ static void write_sm1_type(struct vkd3d_bytecode_buffer *buffer, struct hlsl_typ
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write_sm1_type(buffer, field->type, ctab_start);
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}
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fields_offset = bytecode_get_next_offset(buffer) - ctab_start;
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fields_offset = bytecode_align(buffer) - ctab_start;
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for (i = 0; i < field_count; ++i)
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{
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@ -351,7 +351,7 @@ static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
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put_u32(buffer, 0); /* FIXME: flags */
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put_u32(buffer, 0); /* FIXME: target string */
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vars_start = bytecode_get_next_offset(buffer);
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vars_start = bytecode_align(buffer);
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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@ -402,7 +402,7 @@ static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
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offset = put_string(buffer, vkd3d_shader_get_version(NULL, NULL));
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set_u32(buffer, creator_offset, offset - ctab_start);
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ctab_end = bytecode_get_next_offset(buffer);
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ctab_end = bytecode_align(buffer);
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set_u32(buffer, size_offset, vkd3d_make_u32(D3DSIO_COMMENT, (ctab_end - ctab_offset) / sizeof(uint32_t)));
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}
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@ -387,7 +387,7 @@ static void write_sm4_type(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
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write_sm4_type(ctx, buffer, field->type);
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}
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fields_offset = bytecode_get_next_offset(buffer);
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fields_offset = bytecode_align(buffer);
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for (i = 0; i < field_count; ++i)
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{
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@ -583,7 +583,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
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/* Bound resources. */
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resources_offset = bytecode_get_next_offset(&buffer);
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resources_offset = bytecode_align(&buffer);
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set_u32(&buffer, resource_position, resources_offset);
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for (i = 0; i < extern_resources_count; ++i)
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@ -656,7 +656,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
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/* Buffers. */
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cbuffers_offset = bytecode_get_next_offset(&buffer);
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cbuffers_offset = bytecode_align(&buffer);
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set_u32(&buffer, cbuffer_position, cbuffers_offset);
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LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
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{
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@ -692,7 +692,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
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i = 0;
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LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
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{
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size_t vars_start = bytecode_get_next_offset(&buffer);
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size_t vars_start = bytecode_align(&buffer);
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if (!cbuffer->reg.allocated)
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continue;
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@ -340,9 +340,24 @@ void vkd3d_shader_error(struct vkd3d_shader_message_context *context, const stru
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va_end(args);
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}
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size_t bytecode_align(struct vkd3d_bytecode_buffer *buffer)
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{
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size_t aligned_size = align(buffer->size, 4);
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if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->capacity, aligned_size, 1))
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{
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buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
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return aligned_size;
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}
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memset(buffer->data + buffer->size, 0xab, aligned_size - buffer->size);
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buffer->size = aligned_size;
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return aligned_size;
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}
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size_t bytecode_put_bytes(struct vkd3d_bytecode_buffer *buffer, const void *bytes, size_t size)
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{
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size_t offset = bytecode_get_next_offset(buffer);
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size_t offset = bytecode_align(buffer);
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if (buffer->status)
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return offset;
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@ -352,7 +367,6 @@ size_t bytecode_put_bytes(struct vkd3d_bytecode_buffer *buffer, const void *byte
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buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
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return offset;
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}
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memset(buffer->data + buffer->size, 0xab, offset - buffer->size);
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memcpy(buffer->data + offset, bytes, size);
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buffer->size = offset + size;
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return offset;
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@ -1071,6 +1071,8 @@ struct vkd3d_bytecode_buffer
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int status;
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};
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/* Align to the next 4-byte offset, and return that offset. */
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size_t bytecode_align(struct vkd3d_bytecode_buffer *buffer);
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size_t bytecode_put_bytes(struct vkd3d_bytecode_buffer *buffer, const void *bytes, size_t size);
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void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value);
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@ -1094,11 +1096,6 @@ static inline size_t bytecode_get_size(struct vkd3d_bytecode_buffer *buffer)
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return buffer->size;
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}
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static inline size_t bytecode_get_next_offset(struct vkd3d_bytecode_buffer *buffer)
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{
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return align(buffer->size, 4);
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}
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uint32_t vkd3d_parse_integer(const char *s);
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struct vkd3d_shader_message_context
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