vkd3d-shader/spirv: Set the register index count in spirv_compiler_get_invocation_id().

This commit is contained in:
Conor McCarthy 2023-05-26 16:33:45 +10:00 committed by Alexandre Julliard
parent ea7d8c65bd
commit 7e58511b76
Notes: Alexandre Julliard 2023-05-26 22:16:37 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/213

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@ -4272,6 +4272,7 @@ static uint32_t spirv_compiler_get_invocation_id(struct spirv_compiler *compiler
r.type = VKD3DSPR_OUTPOINTID;
r.idx[0].offset = ~0u;
r.idx[1].offset = ~0u;
r.idx_count = 0;
return spirv_compiler_get_register_id(compiler, &r);
}