tests: Test index buffer location zero in test_draw_indexed_instanced().

Only verify it doesn't crash.
This commit is contained in:
Conor McCarthy 2023-04-17 13:09:23 +10:00 committed by Alexandre Julliard
parent 333fdf7c74
commit db7359f36a
Notes: Alexandre Julliard 2023-04-19 22:11:46 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/163

View File

@ -5367,7 +5367,6 @@ static void test_draw_indexed_instanced(void)
ib = create_upload_buffer(context.device, sizeof(indices), indices);
ibv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(ib);
ibv.SizeInBytes = sizeof(indices);
ibv.Format = DXGI_FORMAT_R16_UINT;
@ -5384,6 +5383,9 @@ static void test_draw_indexed_instanced(void)
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_IASetIndexBuffer(command_list, NULL);
ibv.BufferLocation = 0;
ID3D12GraphicsCommandList_IASetIndexBuffer(command_list, &ibv);
ibv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(ib);
ID3D12GraphicsCommandList_IASetIndexBuffer(command_list, &ibv);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);