vkd3d-shader/spirv: Use the register index count in shader_register_clone_relative_addresses().

This commit is contained in:
Conor McCarthy 2023-05-26 17:06:16 +10:00 committed by Alexandre Julliard
parent 4a64cf74c3
commit f4778b727d
Notes: Alexandre Julliard 2023-05-26 22:16:37 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/213

View File

@ -1712,7 +1712,7 @@ static bool shader_register_clone_relative_addresses(struct vkd3d_shader_registe
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(reg->idx) && reg->idx[i].offset != ~0u; ++i)
for (i = 0; i < reg->idx_count; ++i)
{
if (!reg->idx[i].rel_addr)
continue;