vkd3d-shader: Fix dcl_uav_typed_* formatting.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2023-04-26 22:31:05 +02:00 committed by Alexandre Julliard
parent fb9328d030
commit 44a90f5d41
Notes: Alexandre Julliard 2023-05-22 23:19:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/193

View File

@ -661,8 +661,9 @@ static void shader_dump_decl_usage(struct vkd3d_d3d_asm_compiler *compiler,
else if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE || semantic->resource.reg.reg.type == VKD3DSPR_UAV)
{
if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE)
shader_addline(buffer, "_resource_");
shader_addline(buffer, "_resource");
shader_addline(buffer, "_");
shader_dump_resource_type(compiler, semantic->resource_type);
if (semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
|| semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY)