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vkd3d-shader: Fix dcl_uav_typed_* formatting.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2023-05-22 23:19:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/193
@ -661,8 +661,9 @@ static void shader_dump_decl_usage(struct vkd3d_d3d_asm_compiler *compiler,
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else if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE || semantic->resource.reg.reg.type == VKD3DSPR_UAV)
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{
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if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE)
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shader_addline(buffer, "_resource_");
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shader_addline(buffer, "_resource");
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shader_addline(buffer, "_");
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shader_dump_resource_type(compiler, semantic->resource_type);
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if (semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
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|| semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY)
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