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vkd3d: Add partial implementation for CreateHeap1().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2023-10-09 23:10:01 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/397
@ -3645,7 +3645,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap(ID3D12Device5 *iface,
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TRACE("iface %p, desc %p, iid %s, heap %p.\n",
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iface, desc, debugstr_guid(iid), heap);
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if (FAILED(hr = d3d12_heap_create(device, desc, NULL, &object)))
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if (FAILED(hr = d3d12_heap_create(device, desc, NULL, NULL, &object)))
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{
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*heap = NULL;
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return hr;
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@ -4024,10 +4024,20 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap1(ID3D12Device5 *iface,
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const D3D12_HEAP_DESC *desc, ID3D12ProtectedResourceSession *protected_session,
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REFIID iid, void **heap)
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{
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FIXME("iface %p, desc %p, protected_session %p, iid %s, heap %p stub!\n",
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struct d3d12_device *device = impl_from_ID3D12Device5(iface);
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struct d3d12_heap *object;
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HRESULT hr;
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TRACE("iface %p, desc %p, protected_session %p, iid %s, heap %p.\n",
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iface, desc, protected_session, debugstr_guid(iid), heap);
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return E_NOTIMPL;
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if (FAILED(hr = d3d12_heap_create(device, desc, NULL, protected_session, &object)))
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{
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*heap = NULL;
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return hr;
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}
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return return_interface(&object->ID3D12Heap_iface, &IID_ID3D12Heap, iid, heap);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_device_CreateReservedResource1(ID3D12Device5 *iface,
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@ -574,11 +574,15 @@ static HRESULT d3d12_heap_init(struct d3d12_heap *heap,
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}
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HRESULT d3d12_heap_create(struct d3d12_device *device, const D3D12_HEAP_DESC *desc,
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const struct d3d12_resource *resource, struct d3d12_heap **heap)
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const struct d3d12_resource *resource, ID3D12ProtectedResourceSession *protected_session,
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struct d3d12_heap **heap)
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{
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struct d3d12_heap *object;
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HRESULT hr;
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if (protected_session)
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FIXME("Protected session is not supported.\n");
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if (!(object = vkd3d_malloc(sizeof(*object))))
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return E_OUTOFMEMORY;
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@ -2064,7 +2068,7 @@ static HRESULT vkd3d_allocate_resource_memory(
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heap_desc.Properties = *heap_properties;
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heap_desc.Alignment = 0;
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heap_desc.Flags = heap_flags;
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if (SUCCEEDED(hr = d3d12_heap_create(device, &heap_desc, resource, &resource->heap)))
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if (SUCCEEDED(hr = d3d12_heap_create(device, &heap_desc, resource, NULL, &resource->heap)))
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resource->flags |= VKD3D_RESOURCE_DEDICATED_HEAP;
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return hr;
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}
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@ -682,7 +682,7 @@ struct d3d12_heap
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};
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HRESULT d3d12_heap_create(struct d3d12_device *device, const D3D12_HEAP_DESC *desc,
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const struct d3d12_resource *resource, struct d3d12_heap **heap);
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const struct d3d12_resource *resource, ID3D12ProtectedResourceSession *protected_session, struct d3d12_heap **heap);
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struct d3d12_heap *unsafe_impl_from_ID3D12Heap(ID3D12Heap *iface);
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#define VKD3D_RESOURCE_PUBLIC_FLAGS \
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@ -1849,6 +1849,7 @@ static void test_create_heap(void)
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ID3D12Device *device, *tmp_device;
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bool is_pool_L1_supported;
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HRESULT hr, expected_hr;
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ID3D12Device4 *device4;
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unsigned int i, j;
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ID3D12Heap *heap;
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ULONG refcount;
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@ -2063,6 +2064,21 @@ static void test_create_heap(void)
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vkd3d_test_pop_context();
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}
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if (SUCCEEDED(ID3D12Device_QueryInterface(device, &IID_ID3D12Device4, (void **)&device4)))
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{
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desc.SizeInBytes = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
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memset(&desc.Properties, 0, sizeof(desc.Properties));
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desc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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desc.Alignment = 0;
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desc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES;
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hr = ID3D12Device4_CreateHeap1(device4, &desc, NULL, &IID_ID3D12Heap, (void **)&heap);
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ok(hr == S_OK, "Failed to create heap, hr %#x.\n", hr);
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ID3D12Heap_Release(heap);
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ID3D12Device4_Release(device4);
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}
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done:
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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