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vkd3d-shader/ir: Validate the register data type.
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Alexandre Julliard
2023-11-02 22:49:42 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/432
@ -1502,6 +1502,10 @@ static void vsir_validate_register(struct validation_context *ctx,
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if (reg->precision >= VKD3D_SHADER_REGISTER_PRECISION_COUNT)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION, "Invalid register precision %#x.",
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reg->precision);
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if (reg->data_type >= VKD3D_DATA_COUNT)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE, "Invalid register data type %#x.",
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reg->data_type);
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}
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static void vsir_validate_dst_param(struct validation_context *ctx,
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@ -201,6 +201,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_VSIR_INVALID_SHIFT = 9005,
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VKD3D_SHADER_ERROR_VSIR_INVALID_SWIZZLE = 9006,
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VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION = 9007,
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VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE = 9008,
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};
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enum vkd3d_shader_opcode
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@ -580,6 +581,8 @@ enum vkd3d_data_type
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VKD3D_DATA_UINT8,
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VKD3D_DATA_UINT64,
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VKD3D_DATA_BOOL,
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VKD3D_DATA_COUNT,
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};
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static inline bool data_type_is_integer(enum vkd3d_data_type data_type)
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