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vkd3d-shader: Introduce a separate register type for combined samplers.
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parent
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commit
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Notes:
Alexandre Julliard
2023-10-09 23:10:55 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/394
@ -637,7 +637,7 @@ static void shader_dump_decl_usage(struct vkd3d_d3d_asm_compiler *compiler,
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{
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struct vkd3d_string_buffer *buffer = &compiler->buffer;
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if (semantic->resource.reg.reg.type == VKD3DSPR_SAMPLER)
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if (semantic->resource.reg.reg.type == VKD3DSPR_COMBINED_SAMPLER)
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{
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switch (semantic->resource_type)
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{
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@ -924,6 +924,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
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shader_addline(buffer, "aL");
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break;
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case VKD3DSPR_COMBINED_SAMPLER:
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case VKD3DSPR_SAMPLER:
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shader_addline(buffer, "s");
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is_descriptor = true;
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@ -488,7 +488,7 @@ enum vkd3d_shader_register_type
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VKD3DSPR_CONSTINT = 7,
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VKD3DSPR_COLOROUT = 8,
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VKD3DSPR_DEPTHOUT = 9,
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VKD3DSPR_SAMPLER = 10,
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VKD3DSPR_COMBINED_SAMPLER = 10,
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VKD3DSPR_CONST2 = 11,
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VKD3DSPR_CONST3 = 12,
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VKD3DSPR_CONST4 = 13,
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@ -504,6 +504,7 @@ enum vkd3d_shader_register_type
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VKD3DSPR_IMMCONSTBUFFER,
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VKD3DSPR_PRIMID,
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VKD3DSPR_NULL,
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VKD3DSPR_SAMPLER,
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VKD3DSPR_RESOURCE,
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VKD3DSPR_UAV,
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VKD3DSPR_OUTPOINTID,
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