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vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_bool_constant().
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Notes:
Alexandre Julliard
2023-04-18 22:35:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/153
@ -1128,14 +1128,14 @@ struct hlsl_ir_constant *hlsl_new_constant(struct hlsl_ctx *ctx, struct hlsl_typ
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return c;
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}
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struct hlsl_ir_constant *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const struct vkd3d_shader_location *loc)
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struct hlsl_ir_node *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_constant *c;
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if ((c = hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_BOOL), loc)))
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c->value[0].u = b ? ~0u : 0;
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return c;
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return &c->node;
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}
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struct hlsl_ir_constant *hlsl_new_float_constant(struct hlsl_ctx *ctx, float f,
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@ -1711,7 +1711,7 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx,
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const struct hlsl_semantic *semantic, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_function_decl *decl;
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struct hlsl_ir_constant *constant;
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struct hlsl_ir_node *constant;
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struct hlsl_ir_store *store;
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if (!(decl = hlsl_alloc(ctx, sizeof(*decl))))
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@ -1737,9 +1737,9 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx,
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if (!(constant = hlsl_new_bool_constant(ctx, false, loc)))
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return decl;
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hlsl_block_add_instr(&decl->body, &constant->node);
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hlsl_block_add_instr(&decl->body, constant);
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if (!(store = hlsl_new_simple_store(ctx, decl->early_return_var, &constant->node)))
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if (!(store = hlsl_new_simple_store(ctx, decl->early_return_var, constant)))
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return decl;
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hlsl_block_add_instr(&decl->body, &store->node);
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@ -1048,7 +1048,7 @@ const char *hlsl_jump_type_to_string(enum hlsl_ir_jump_type type);
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struct hlsl_type *hlsl_new_array_type(struct hlsl_ctx *ctx, struct hlsl_type *basic_type, unsigned int array_size);
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struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1,
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struct hlsl_ir_node *arg2);
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struct hlsl_ir_constant *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const struct vkd3d_shader_location *loc);
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struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type type, const char *name,
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const struct hlsl_reg_reservation *reservation, struct vkd3d_shader_location loc);
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struct hlsl_ir_node *hlsl_new_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *decl,
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@ -5350,13 +5350,13 @@ primary_expr:
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}
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| boolean
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{
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struct hlsl_ir_constant *c;
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struct hlsl_ir_node *c;
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if (!(c = hlsl_new_bool_constant(ctx, $1, &@1)))
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YYABORT;
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if (!($$ = make_list(ctx, &c->node)))
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if (!($$ = make_list(ctx, c)))
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{
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hlsl_free_instr(&c->node);
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hlsl_free_instr(c);
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YYABORT;
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}
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}
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@ -628,18 +628,18 @@ static bool lower_return(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fun
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else if (instr->type == HLSL_IR_JUMP)
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{
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struct hlsl_ir_jump *jump = hlsl_ir_jump(instr);
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struct hlsl_ir_constant *constant;
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struct hlsl_ir_node *constant;
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struct hlsl_ir_store *store;
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if (jump->type == HLSL_IR_JUMP_RETURN)
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{
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if (!(constant = hlsl_new_bool_constant(ctx, true, &jump->node.loc)))
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return false;
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list_add_before(&jump->node.entry, &constant->node.entry);
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list_add_before(&jump->node.entry, &constant->entry);
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if (!(store = hlsl_new_simple_store(ctx, func->early_return_var, &constant->node)))
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if (!(store = hlsl_new_simple_store(ctx, func->early_return_var, constant)))
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return false;
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list_add_after(&constant->node.entry, &store->node.entry);
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list_add_after(&constant->entry, &store->node.entry);
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has_early_return = true;
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if (in_loop)
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