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vkd3d-shader/hlsl: Use lower_ir() for lower_casts_to_bool().
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Alexandre Julliard
2023-09-25 22:28:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/334
@ -2475,11 +2475,11 @@ static bool lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, stru
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return true;
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}
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static bool lower_casts_to_bool(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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static bool lower_casts_to_bool(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
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{
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struct hlsl_type *type = instr->data_type, *arg_type;
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static const struct hlsl_constant_value zero_value;
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struct hlsl_ir_node *zero;
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struct hlsl_ir_node *zero, *neq;
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struct hlsl_ir_expr *expr;
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if (instr->type != HLSL_IR_EXPR)
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@ -2499,10 +2499,12 @@ static bool lower_casts_to_bool(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
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zero = hlsl_new_constant(ctx, arg_type, &zero_value, &instr->loc);
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if (!zero)
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return false;
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list_add_before(&instr->entry, &zero->entry);
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hlsl_block_add_instr(block, zero);
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expr->op = HLSL_OP2_NEQUAL;
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hlsl_src_from_node(&expr->operands[1], zero);
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if (!(neq = hlsl_new_binary_expr(ctx, HLSL_OP2_NEQUAL, expr->operands[0].node, zero)))
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return false;
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neq->data_type = expr->node.data_type;
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hlsl_block_add_instr(block, neq);
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return true;
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}
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@ -4388,7 +4390,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
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hlsl_transform_ir(ctx, split_matrix_copies, body, NULL);
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lower_ir(ctx, lower_narrowing_casts, body);
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hlsl_transform_ir(ctx, lower_casts_to_bool, body, NULL);
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lower_ir(ctx, lower_casts_to_bool, body);
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lower_ir(ctx, lower_int_dot, body);
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lower_ir(ctx, lower_int_division, body);
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lower_ir(ctx, lower_int_modulus, body);
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@ -4406,7 +4408,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
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while (progress);
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lower_ir(ctx, lower_nonconstant_vector_derefs, body);
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hlsl_transform_ir(ctx, lower_casts_to_bool, body, NULL);
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lower_ir(ctx, lower_casts_to_bool, body);
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lower_ir(ctx, lower_int_dot, body);
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hlsl_transform_ir(ctx, validate_static_object_references, body, NULL);
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