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vkd3d-shader/tpf: Validate signature element register indices.
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Notes:
Alexandre Julliard
2023-05-09 22:25:51 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/198
@ -2200,6 +2200,29 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t
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return true;
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}
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static bool shader_sm4_parser_validate_signature(struct vkd3d_shader_sm4_parser *sm4,
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const struct shader_signature *signature, const char *name)
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{
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unsigned int i, register_idx, register_count;
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for (i = 0; i < signature->element_count; ++i)
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{
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register_idx = signature->elements[i].register_index;
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register_count = signature->elements[i].register_count;
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if (register_idx != ~0u && (register_idx >= MAX_REG_OUTPUT || MAX_REG_OUTPUT - register_idx < register_count))
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{
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WARN("%s signature element %u unhandled register index %u, count %u.\n",
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name, i, register_idx, register_count);
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vkd3d_shader_parser_error(&sm4->p, VKD3D_SHADER_ERROR_TPF_TOO_MANY_REGISTERS,
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"%s signature element %u register index %u, count %u exceeds maximum index of %u.", name,
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i, register_idx, register_count, MAX_REG_OUTPUT - 1);
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return false;
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}
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}
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return true;
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}
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int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
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{
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@ -2233,6 +2256,14 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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if (!shader_sm4_parser_validate_signature(sm4, &shader_desc->input_signature, "Input")
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|| !shader_sm4_parser_validate_signature(sm4, &shader_desc->output_signature, "Output")
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|| !shader_sm4_parser_validate_signature(sm4, &shader_desc->patch_constant_signature, "Patch constant"))
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{
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shader_sm4_destroy(&sm4->p);
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return VKD3D_ERROR_INVALID_SHADER;
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}
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instructions = &sm4->p.instructions;
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while (sm4->ptr != sm4->end)
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{
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@ -75,6 +75,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_RANGE = 1001,
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VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY = 1002,
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VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_INDEX_COUNT = 1003,
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VKD3D_SHADER_ERROR_TPF_TOO_MANY_REGISTERS = 1004,
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VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND = 2000,
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VKD3D_SHADER_ERROR_SPV_INVALID_REGISTER_TYPE = 2001,
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