tests: Test semantics in uniform variables.

This commit is contained in:
Francisco Casas 2023-06-28 15:50:59 -04:00 committed by Alexandre Julliard
parent e4d94d955c
commit d8e6a1066d
Notes: Alexandre Julliard 2023-07-04 23:25:04 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/250
2 changed files with 29 additions and 0 deletions

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@ -174,6 +174,7 @@ vkd3d_shader_tests = \
tests/hlsl/uav-rwbuffer.shader_test \
tests/hlsl/uav-rwstructuredbuffer.shader_test \
tests/hlsl/uav-rwtexture.shader_test \
tests/hlsl/uniform-semantics.shader_test \
tests/hlsl/vector-indexing-uniform.shader_test \
tests/hlsl/vector-indexing.shader_test \
tests/hlsl/writemask-assignop-0.shader_test \

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@ -0,0 +1,28 @@
% Semantics can be used in uniforms even though they are ignored.
[pixel shader]
float a : SEMANTIC;
float4 main() : sv_target
{
return a;
}
[test]
uniform 0 float 3.5
draw quad
probe all rgba (3.5, 3.5, 3.5, 3.5)
[pixel shader]
float2 a : sv_position;
float4 main() : sv_target
{
return float4(a, a);
}
[test]
uniform 0 float4 4.0 5.0 6.0 7.0
draw quad
probe all rgba (4.0, 5.0, 4.0, 5.0)