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tests: Relax the precision of some tests so that they pass on MoltenVK.
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Notes:
Alexandre Julliard
2023-09-18 22:14:03 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/348
@ -9,7 +9,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -1.0 0.0 1.0 2.0
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draw quad
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probe all rgba (0.5, 1.0, 2.0, 4.0) 1
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probe all rgba (0.5, 1.0, 2.0, 4.0) 2
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[pixel shader]
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uniform float4 f;
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@ -11,7 +11,7 @@ float4 main() : SV_TARGET
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uniform 0 float4 2.0 3.0 4.0 5.0
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uniform 4 float4 0.0 -10.0 10.0 100.0
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draw quad
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probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030)
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probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2
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[require]
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shader model >= 4.0
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@ -29,7 +29,7 @@ float4 main() : SV_TARGET
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uniform 0 int4 2 3 4 5
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uniform 4 int4 0 -10 10 100
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draw quad
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probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030)
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probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2
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[pixel shader]
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