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vkd3d-shader/hlsl: Add support for RWTexture2DArray.
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Notes:
Alexandre Julliard
2023-10-19 23:22:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/419
@ -111,6 +111,7 @@ RWStructuredBuffer {return KW_RWSTRUCTUREDBUFFER; }
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RWTexture1D {return KW_RWTEXTURE1D; }
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RWTexture1DArray {return KW_RWTEXTURE1DARRAY; }
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RWTexture2D {return KW_RWTEXTURE2D; }
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RWTexture2DArray {return KW_RWTEXTURE2DARRAY; }
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RWTexture3D {return KW_RWTEXTURE3D; }
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sampler {return KW_SAMPLER; }
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sampler1D {return KW_SAMPLER1D; }
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@ -4724,6 +4724,7 @@ static struct hlsl_scope *get_loop_scope(struct hlsl_scope *scope)
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%token KW_RWTEXTURE1D
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%token KW_RWTEXTURE1DARRAY
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%token KW_RWTEXTURE2D
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%token KW_RWTEXTURE2DARRAY
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%token KW_RWTEXTURE3D
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%token KW_SAMPLER
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%token KW_SAMPLER1D
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@ -5556,6 +5557,10 @@ uav_type:
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{
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$$ = HLSL_SAMPLER_DIM_2D;
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}
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| KW_RWTEXTURE2DARRAY
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{
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$$ = HLSL_SAMPLER_DIM_2DARRAY;
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}
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| KW_RWTEXTURE3D
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{
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$$ = HLSL_SAMPLER_DIM_3D;
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@ -5704,6 +5709,7 @@ type_no_void:
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case HLSL_SAMPLER_DIM_1D:
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case HLSL_SAMPLER_DIM_1DARRAY:
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case HLSL_SAMPLER_DIM_2D:
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case HLSL_SAMPLER_DIM_2DARRAY:
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case HLSL_SAMPLER_DIM_3D:
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if ($3->class == HLSL_CLASS_ARRAY)
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{
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@ -217,7 +217,7 @@ float4 main() : sv_target1
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}
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% RWTexture2DArray types
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[pixel shader fail(sm>=6) todo]
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[pixel shader fail(sm>=6)]
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struct s
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{
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float3 a;
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