tests: Add a test for SampleBias() with multiple mipmap levels.

This commit is contained in:
Zebediah Figura 2023-04-30 23:31:33 -05:00 committed by Alexandre Julliard
parent 4ec60707e2
commit 6129399b4f
Notes: Alexandre Julliard 2023-05-08 22:34:30 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/191
3 changed files with 44 additions and 14 deletions

View File

@ -157,6 +157,7 @@ vkd3d_shader_tests = \
tests/register-reservations.shader_test \
tests/return.shader_test \
tests/round.shader_test \
tests/sample-bias.shader_test \
tests/sample-level.shader_test \
tests/sampler.shader_test \
tests/sampler-offset.shader_test \

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@ -0,0 +1,43 @@
[sampler 0]
filter linear linear linear
address clamp clamp clamp
[texture 0]
size (2, 2)
levels 2
1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
0.0 0.0 1.0 0.0
[vertex shader]
void main(out float2 tex : texcoord, inout float4 pos : sv_position)
{
tex = pos.xy;
}
[pixel shader]
sampler s;
Texture2D t;
uniform float bias;
float4 main(float2 coord : texcoord) : sv_target
{
/* Choice of initial mipmap level is hardware-dependent, and in practice
* varies too much to be reasonably covered by ULPS. Quantize instead. */
return floor(t.SampleBias(s, coord, bias) * 10);
}
[test]
uniform 0 float4 6.5 0.0 0.0 0.0
draw quad
probe all rgba (10.0, 0.0, 10.0, 0.0)
uniform 0 float4 7.5 0.0 0.0 0.0
draw quad
probe all rgba (4.0, 0.0, 10.0, 0.0)
uniform 0 float4 8.5 0.0 0.0 0.0
draw quad
probe all rgba (0.0, 0.0, 10.0, 0.0)

View File

@ -33,20 +33,6 @@ float4 main() : sv_target
draw quad
probe all rgba (0.25, 0, 0.25, 0)
[pixel shader]
SamplerState s;
Texture2D t;
float4 main() : sv_target
{
return t.SampleBias(s, float2(0.5, 0.5), 0.0);
}
[test]
draw quad
probe all rgba (0.25, 0, 0.25, 0)
[pixel shader fail]
sampler2D s;