vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_indexable_temp().

This commit is contained in:
Francisco Casas 2023-09-05 12:18:28 -03:00 committed by Alexandre Julliard
parent e174f6b413
commit 04529bc0b7
Notes: Alexandre Julliard 2023-09-26 22:47:43 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/319

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@ -5443,11 +5443,8 @@ static void spirv_compiler_emit_dcl_indexable_temp(struct spirv_compiler *compil
if (temp->component_count != 4)
FIXME("Unhandled component count %u.\n", temp->component_count);
memset(&reg, 0, sizeof(reg));
reg.type = VKD3DSPR_IDXTEMP;
vsir_register_init(&reg, VKD3DSPR_IDXTEMP, VKD3D_DATA_FLOAT, 1);
reg.idx[0].offset = temp->register_idx;
reg.idx[1].offset = ~0u;
reg.idx_count = 1;
function_location = spirv_compiler_get_current_function_location(compiler);
vkd3d_spirv_begin_function_stream_insertion(builder, function_location);