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include: Add a D3D12_RT_FORMAT_ARRAY typedef.
For consistency with how other D3D12_* structs are declared.
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Alexandre Julliard
2023-11-15 22:58:50 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/461
@ -2129,11 +2129,11 @@ typedef struct D3D12_PIPELINE_STATE_STREAM_DESC
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void *pPipelineStateSubobjectStream;
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} D3D12_PIPELINE_STATE_STREAM_DESC;
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struct D3D12_RT_FORMAT_ARRAY
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typedef struct D3D12_RT_FORMAT_ARRAY
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{
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DXGI_FORMAT RTFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
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UINT NumRenderTargets;
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};
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} D3D12_RT_FORMAT_ARRAY;
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typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE
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{
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