include: Add a D3D12_RT_FORMAT_ARRAY typedef.

For consistency with how other D3D12_* structs are declared.
This commit is contained in:
Conor McCarthy 2023-11-14 11:13:21 +10:00 committed by Alexandre Julliard
parent fb588b8d1a
commit 529c0f46b0
Notes: Alexandre Julliard 2023-11-15 22:58:50 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/461

View File

@ -2129,11 +2129,11 @@ typedef struct D3D12_PIPELINE_STATE_STREAM_DESC
void *pPipelineStateSubobjectStream;
} D3D12_PIPELINE_STATE_STREAM_DESC;
struct D3D12_RT_FORMAT_ARRAY
typedef struct D3D12_RT_FORMAT_ARRAY
{
DXGI_FORMAT RTFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
UINT NumRenderTargets;
};
} D3D12_RT_FORMAT_ARRAY;
typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE
{