vkd3d-shader/ir: Translate TEX instructions to SAMPLE.

This commit is contained in:
Zebediah Figura 2023-08-11 16:46:03 -05:00 committed by Alexandre Julliard
parent bd9eae6c22
commit 6a942581db
Notes: Alexandre Julliard 2023-10-09 23:10:55 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/394

View File

@ -1350,6 +1350,74 @@ static void remove_dead_code(struct vkd3d_shader_parser *parser)
}
}
static enum vkd3d_result normalise_combined_samplers(struct vkd3d_shader_parser *parser)
{
unsigned int i;
for (i = 0; i < parser->instructions.count; ++i)
{
struct vkd3d_shader_instruction *ins = &parser->instructions.elements[i];
struct vkd3d_shader_src_param *srcs;
switch (ins->handler_idx)
{
case VKD3DSIH_TEX:
if (!(srcs = shader_src_param_allocator_get(&parser->instructions.src_params, 3)))
return VKD3D_ERROR_OUT_OF_MEMORY;
memset(srcs, 0, sizeof(*srcs) * 3);
ins->handler_idx = VKD3DSIH_SAMPLE;
srcs[0] = ins->src[0];
srcs[1].reg.type = VKD3DSPR_RESOURCE;
srcs[1].reg.idx[0] = ins->src[1].reg.idx[0];
srcs[1].reg.idx[1] = ins->src[1].reg.idx[0];
srcs[1].reg.idx_count = 2;
srcs[1].reg.data_type = VKD3D_DATA_RESOURCE;
srcs[1].swizzle = VKD3D_SHADER_NO_SWIZZLE;
srcs[2].reg.type = VKD3DSPR_SAMPLER;
srcs[2].reg.idx[0] = ins->src[1].reg.idx[0];
srcs[2].reg.idx[1] = ins->src[1].reg.idx[0];
srcs[2].reg.idx_count = 2;
srcs[2].reg.data_type = VKD3D_DATA_SAMPLER;
ins->src = srcs;
ins->src_count = 3;
break;
case VKD3DSIH_TEXBEM:
case VKD3DSIH_TEXBEML:
case VKD3DSIH_TEXCOORD:
case VKD3DSIH_TEXDEPTH:
case VKD3DSIH_TEXDP3:
case VKD3DSIH_TEXDP3TEX:
case VKD3DSIH_TEXLDD:
case VKD3DSIH_TEXLDL:
case VKD3DSIH_TEXM3x2PAD:
case VKD3DSIH_TEXM3x2TEX:
case VKD3DSIH_TEXM3x3DIFF:
case VKD3DSIH_TEXM3x3PAD:
case VKD3DSIH_TEXM3x3SPEC:
case VKD3DSIH_TEXM3x3TEX:
case VKD3DSIH_TEXM3x3VSPEC:
case VKD3DSIH_TEXREG2AR:
case VKD3DSIH_TEXREG2GB:
case VKD3DSIH_TEXREG2RGB:
vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
"Aborting due to not yet implemented feature: "
"Combined sampler instruction %#x.", ins->handler_idx);
return VKD3D_ERROR_NOT_IMPLEMENTED;
default:
break;
}
}
return VKD3D_OK;
}
enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
const struct vkd3d_shader_compile_info *compile_info)
{
@ -1380,6 +1448,9 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
if (result >= 0)
remove_dead_code(parser);
if (result >= 0)
result = normalise_combined_samplers(parser);
if (result >= 0 && TRACE_ON())
vkd3d_shader_trace(instructions, &parser->shader_version);