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vkd3d-shader/hlsl: Evaluate index before array.
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
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Notes:
Alexandre Julliard
2023-04-13 23:20:40 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/124
@ -5473,7 +5473,7 @@ postfix_expr:
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{
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struct hlsl_ir_node *array = node_from_list($1), *index = node_from_list($3);
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list_move_tail($1, $3);
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list_move_head($1, $3);
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vkd3d_free($3);
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if (!add_array_access(ctx, $1, array, index, &@2))
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@ -44,4 +44,4 @@ float4 main() : sv_target
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[test]
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draw quad
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todo probe all rgba (2.2, 2.2, 2.2, 2.2)
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probe all rgba (2.2, 2.2, 2.2, 2.2)
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