vkd3d-shader/hlsl: Fix missing extern resource names.

This commit is contained in:
Francisco Casas 2023-04-18 00:20:24 -04:00 committed by Alexandre Julliard
parent 625155bd3c
commit 3f9cd58f5b
Notes: Alexandre Julliard 2023-04-19 22:12:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/166

View File

@ -653,7 +653,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
var = extern_resources[i];
string_offset = put_string(&buffer, var->name);
set_u32(&buffer, resources_offset + i++ * 8 * sizeof(uint32_t), string_offset);
set_u32(&buffer, resources_offset + i * 8 * sizeof(uint32_t), string_offset);
}
LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)