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vkd3d-shader/hlsl: Fix missing extern resource names.
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Alexandre Julliard
2023-04-19 22:12:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/166
@ -653,7 +653,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
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var = extern_resources[i];
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string_offset = put_string(&buffer, var->name);
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set_u32(&buffer, resources_offset + i++ * 8 * sizeof(uint32_t), string_offset);
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set_u32(&buffer, resources_offset + i * 8 * sizeof(uint32_t), string_offset);
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}
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LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
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