vkd3d-shader/spirv: Add a debug name for the push constant buffer.

This commit is contained in:
Zebediah Figura 2022-11-07 18:39:08 -06:00 committed by Alexandre Julliard
parent 98d158d004
commit a4c5f3a798
Notes: Alexandre Julliard 2023-10-09 23:09:30 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/393

View File

@ -5518,13 +5518,14 @@ static void spirv_compiler_emit_push_constant_buffers(struct spirv_compiler *com
struct_id = vkd3d_spirv_build_op_type_struct(builder, member_ids, count);
vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBlock, NULL, 0);
vkd3d_spirv_build_op_name(builder, struct_id, "push_cb");
vkd3d_spirv_build_op_name(builder, struct_id, "push_cb_struct");
vkd3d_free(member_ids);
pointer_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, struct_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
pointer_type_id, storage_class, 0);
compiler->push_constants_var_id = var_id;
vkd3d_spirv_build_op_name(builder, var_id, "push_cb");
for (i = 0, j = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
{