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include: Add missing D3D12 vertex shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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Notes:
Alexandre Julliard
2023-09-07 23:00:50 +02:00
Approved-by: Jacek Caban (@jacek) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/327
@ -313,7 +313,14 @@ const UINT D3D12_UAV_SLOT_COUNT = 64;
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const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
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const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767;
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const INT D3D12_VIEWPORT_BOUNDS_MIN = -32768;
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const UINT D3D12_VS_INPUT_REGISTER_COMPONENTS = 4;
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const UINT D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32;
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const UINT D3D12_VS_INPUT_REGISTER_READS_PER_INST = 2;
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const UINT D3D12_VS_INPUT_REGISTER_READ_PORTS = 1;
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const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENTS = 4;
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const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const UINT D3D12_VS_OUTPUT_REGISTER_COUNT = 32;
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cpp_quote("#endif")
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