include: Add missing D3D12 vertex shader constants.

Signed-off-by: Martin Storsjö <martin@martin.st>
This commit is contained in:
Martin Storsjö 2023-09-04 21:16:48 +03:00 committed by Alexandre Julliard
parent 44a669a644
commit 61c402405a
Notes: Alexandre Julliard 2023-09-07 23:00:50 +02:00
Approved-by: Jacek Caban (@jacek)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/327

View File

@ -313,7 +313,14 @@ const UINT D3D12_UAV_SLOT_COUNT = 64;
const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767;
const INT D3D12_VIEWPORT_BOUNDS_MIN = -32768;
const UINT D3D12_VS_INPUT_REGISTER_COMPONENTS = 4;
const UINT D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32;
const UINT D3D12_VS_INPUT_REGISTER_READS_PER_INST = 2;
const UINT D3D12_VS_INPUT_REGISTER_READ_PORTS = 1;
const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENTS = 4;
const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D12_VS_OUTPUT_REGISTER_COUNT = 32;
cpp_quote("#endif")