vkd3d-shader/dxil: Use vsir_register_init() to initialize registers.

This commit is contained in:
Giovanni Mascellani 2023-10-30 17:01:36 +01:00 committed by Alexandre Julliard
parent 2ba8c5771c
commit f3c1a15a6f
Notes: Alexandre Julliard 2023-11-02 22:49:42 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/432

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@ -2347,9 +2347,7 @@ static enum vkd3d_result sm6_parser_constants_init(struct sm6_parser *sm6, const
dst = sm6_parser_get_current_value(sm6);
dst->type = type;
dst->value_type = VALUE_TYPE_REG;
dst->u.reg.type = reg_type;
dst->u.reg.dimension = VSIR_DIMENSION_SCALAR;
dst->u.reg.data_type = reg_data_type;
vsir_register_init(&dst->u.reg, reg_type, reg_data_type, 0);
switch (record->code)
{