vkd3d-shader/d3dbc: Skip DCL semantic tokens properly.

This commit is contained in:
Giovanni Mascellani 2023-09-08 15:52:05 +02:00 committed by Alexandre Julliard
parent 9487cc6ab5
commit d1cb6b41b1
Notes: Alexandre Julliard 2023-09-22 22:46:19 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/317

View File

@ -261,7 +261,7 @@ static const struct vkd3d_sm1_opcode_info vs_opcode_table[] =
{VKD3D_SM1_OP_M3x3, 1, 2, VKD3DSIH_M3x3},
{VKD3D_SM1_OP_M3x2, 1, 2, VKD3DSIH_M3x2},
/* Declarations */
{VKD3D_SM1_OP_DCL, 0, 2, VKD3DSIH_DCL},
{VKD3D_SM1_OP_DCL, 0, 0, VKD3DSIH_DCL},
/* Constant definitions */
{VKD3D_SM1_OP_DEF, 1, 1, VKD3DSIH_DEF},
{VKD3D_SM1_OP_DEFB, 1, 1, VKD3DSIH_DEFB},
@ -328,7 +328,7 @@ static const struct vkd3d_sm1_opcode_info ps_opcode_table[] =
{VKD3D_SM1_OP_M3x3, 1, 2, VKD3DSIH_M3x3},
{VKD3D_SM1_OP_M3x2, 1, 2, VKD3DSIH_M3x2},
/* Declarations */
{VKD3D_SM1_OP_DCL, 0, 2, VKD3DSIH_DCL},
{VKD3D_SM1_OP_DCL, 0, 0, VKD3DSIH_DCL},
/* Constant definitions */
{VKD3D_SM1_OP_DEF, 1, 1, VKD3DSIH_DEF},
{VKD3D_SM1_OP_DEFB, 1, 1, VKD3DSIH_DEFB},
@ -853,6 +853,14 @@ static void shader_sm1_skip_opcode(const struct vkd3d_shader_sm1_parser *sm1, co
return;
}
/* DCL instructions do not have sources or destinations, but they
* read two tokens to a semantic. See
* shader_sm1_read_semantic(). */
if (opcode_info->vkd3d_opcode == VKD3DSIH_DCL)
{
*ptr += 2;
}
*ptr += (opcode_info->dst_count + opcode_info->src_count);
}