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vkd3d-shader/hlsl: Introduce a hlsl_block_cleanup() helper.
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Notes:
Alexandre Julliard
2023-04-18 22:35:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/153
@ -553,7 +553,7 @@ static bool init_deref_from_component_index(struct hlsl_ctx *ctx, struct hlsl_bl
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if (!(c = hlsl_new_uint_constant(ctx, next_index, loc)))
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{
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hlsl_free_instr_list(&block->instrs);
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hlsl_block_cleanup(block);
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return false;
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}
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hlsl_block_add_instr(block, &c->node);
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@ -1426,7 +1426,7 @@ static bool clone_block(struct hlsl_ctx *ctx, struct hlsl_block *dst_block,
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{
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if (!(dst = clone_instr(ctx, map, src)))
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{
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hlsl_free_instr_list(&dst_block->instrs);
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hlsl_block_cleanup(dst_block);
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return false;
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}
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list_add_tail(&dst_block->instrs, &dst->entry);
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@ -1435,7 +1435,7 @@ static bool clone_block(struct hlsl_ctx *ctx, struct hlsl_block *dst_block,
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{
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if (!vkd3d_array_reserve((void **)&map->instrs, &map->capacity, map->count + 1, sizeof(*map->instrs)))
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{
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hlsl_free_instr_list(&dst_block->instrs);
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hlsl_block_cleanup(dst_block);
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return false;
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}
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@ -2577,6 +2577,11 @@ void hlsl_free_instr_list(struct list *list)
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hlsl_free_instr(node);
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}
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void hlsl_block_cleanup(struct hlsl_block *block)
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{
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hlsl_free_instr_list(&block->instrs);
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}
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static void free_ir_call(struct hlsl_ir_call *call)
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{
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vkd3d_free(call);
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@ -2598,8 +2603,8 @@ static void free_ir_expr(struct hlsl_ir_expr *expr)
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static void free_ir_if(struct hlsl_ir_if *if_node)
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{
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hlsl_free_instr_list(&if_node->then_instrs.instrs);
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hlsl_free_instr_list(&if_node->else_instrs.instrs);
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hlsl_block_cleanup(&if_node->then_instrs);
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hlsl_block_cleanup(&if_node->else_instrs);
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hlsl_src_remove(&if_node->condition);
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vkd3d_free(if_node);
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}
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@ -2617,7 +2622,7 @@ static void free_ir_load(struct hlsl_ir_load *load)
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static void free_ir_loop(struct hlsl_ir_loop *loop)
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{
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hlsl_free_instr_list(&loop->body.instrs);
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hlsl_block_cleanup(&loop->body);
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vkd3d_free(loop);
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}
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@ -2741,7 +2746,7 @@ static void free_function_decl(struct hlsl_ir_function_decl *decl)
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vkd3d_free((void *)decl->attrs);
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vkd3d_free(decl->parameters.vars);
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hlsl_free_instr_list(&decl->body.instrs);
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hlsl_block_cleanup(&decl->body);
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vkd3d_free(decl);
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}
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@ -1014,6 +1014,7 @@ struct hlsl_ir_load *hlsl_add_conditional(struct hlsl_ctx *ctx, struct list *ins
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void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl);
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bool hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl, bool local_var);
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void hlsl_block_cleanup(struct hlsl_block *block);
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bool hlsl_clone_block(struct hlsl_ctx *ctx, struct hlsl_block *dst_block, const struct hlsl_block *src_block);
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void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func);
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