tests: Add some tests for loop attributes.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2023-10-28 20:52:46 +02:00 committed by Alexandre Julliard
parent c691ad8869
commit b8047fd650
Notes: Alexandre Julliard 2023-11-01 22:40:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/431

View File

@ -100,3 +100,146 @@ float4 main() : sv_target
uniform 0 float 4.0
todo(sm>=6) draw quad
probe all rgba (410.1, 410.1, 410.1, 410.1)
% loop attribute by itself
[pixel shader todo]
float4 main() : sv_target
{
float ret = 0.0;
[loop] for (int i = 0; i < 10; ++i)
{
ret += 1.0;
}
return ret;
}
[test]
todo draw quad
probe all rgba (10.0, 10.0, 10.0, 10.0)
[pixel shader todo]
float4 main() : sv_target
{
float ret = 0.0;
int i = 0;
[loop] while (i < 10)
{
ret += 1.0;
i++;
}
return ret;
}
[test]
todo draw quad
probe all rgba (10.0, 10.0, 10.0, 10.0)
[pixel shader todo]
float4 main() : sv_target
{
float ret = 0.0;
int i = 0;
[loop] do
{
i++;
ret += 1.0;
} while (i < 10);
return ret;
}
[test]
todo draw quad
probe all rgba (10.0, 10.0, 10.0, 10.0)
% unroll can't be used with fastopt or loop
[pixel shader fail todo]
float4 main() : sv_target
{
float ret = 0.0;
[loop] [unroll(1)] for (int i = 0; i < 10; ++i)
{
ret += 1.0;
}
return ret;
}
[pixel shader fail todo]
float4 main() : sv_target
{
float ret = 0.0;
[fastopt] [unroll(1)] for (int i = 0; i < 10; ++i)
{
ret += 1.0;
}
return ret;
}
[pixel shader fail todo]
float4 main() : sv_target
{
float ret = 0.0;
int i = 0;
[loop] [unroll(1)] while (i < 10)
{
ret += 1.0;
i++;
}
return ret;
}
[pixel shader fail todo]
float4 main() : sv_target
{
float ret = 0.0;
int i = 0;
[fastopt] [unroll(1)] while (i < 10)
{
ret += 1.0;
i++;
}
return ret;
}
[pixel shader fail]
float4 main() : sv_target
{
float ret = 0.0;
int i = 0;
[loop] [unroll(1)] do
{
ret += 1.0;
i++;
} while (i < 10)
return ret;
}
[pixel shader fail]
float4 main() : sv_target
{
float ret = 0.0;
int i = 0;
[fastopt] [unroll(1)] do
{
ret += 1.0;
i++;
} while (i < 10)
return ret;
}