vkd3d: Improve the EnqueueMakeResident stub.

This commit is contained in:
Stefan Dösinger 2023-11-22 19:49:02 +03:00 committed by Alexandre Julliard
parent f0a16d84ce
commit bd35c91227
Notes: Alexandre Julliard 2023-11-28 00:12:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/488

View File

@ -3994,10 +3994,11 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_EnqueueMakeResident(ID3D12Device5
D3D12_RESIDENCY_FLAGS flags, UINT num_objects, ID3D12Pageable *const *objects,
ID3D12Fence *fence, UINT64 fence_value)
{
FIXME("iface %p, flags %#x, num_objects %u, objects %p, fence %p, fence_value %#"PRIx64" stub!\n",
FIXME_ONCE("iface %p, flags %#x, num_objects %u, objects %p, fence %p, fence_value %#"PRIx64" stub!\n",
iface, flags, num_objects, objects, fence, fence_value);
return E_NOTIMPL;
ID3D12Fence_Signal(fence, fence_value);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList1(ID3D12Device5 *iface,