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vkd3d: Improve the EnqueueMakeResident stub.
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Alexandre Julliard
2023-11-28 00:12:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/488
@ -3994,10 +3994,11 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_EnqueueMakeResident(ID3D12Device5
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D3D12_RESIDENCY_FLAGS flags, UINT num_objects, ID3D12Pageable *const *objects,
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ID3D12Fence *fence, UINT64 fence_value)
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{
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FIXME("iface %p, flags %#x, num_objects %u, objects %p, fence %p, fence_value %#"PRIx64" stub!\n",
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FIXME_ONCE("iface %p, flags %#x, num_objects %u, objects %p, fence %p, fence_value %#"PRIx64" stub!\n",
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iface, flags, num_objects, objects, fence, fence_value);
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return E_NOTIMPL;
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ID3D12Fence_Signal(fence, fence_value);
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList1(ID3D12Device5 *iface,
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