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https://gitlab.winehq.org/wine/vkd3d.git
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vkd3d-shader/hlsl: Add support for SampleGrad() method.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
This commit is contained in:
parent
c3f10fe271
commit
24d4ab7fb3
Notes:
Alexandre Julliard
2023-05-23 23:13:12 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/184
@ -1354,6 +1354,8 @@ struct hlsl_ir_node *hlsl_new_resource_load(struct hlsl_ctx *ctx,
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hlsl_src_from_node(&load->sample_index, params->sample_index);
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hlsl_src_from_node(&load->texel_offset, params->texel_offset);
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hlsl_src_from_node(&load->lod, params->lod);
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hlsl_src_from_node(&load->ddx, params->ddx);
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hlsl_src_from_node(&load->ddy, params->ddy);
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load->sampling_dim = params->sampling_dim;
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if (load->sampling_dim == HLSL_SAMPLER_DIM_GENERIC)
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load->sampling_dim = hlsl_deref_get_type(ctx, &load->resource)->sampler_dim;
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@ -1644,6 +1646,8 @@ static struct hlsl_ir_node *clone_resource_load(struct hlsl_ctx *ctx,
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}
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clone_src(map, &dst->coords, &src->coords);
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clone_src(map, &dst->lod, &src->lod);
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clone_src(map, &dst->ddx, &src->ddx);
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clone_src(map, &dst->ddy, &src->ddy);
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clone_src(map, &dst->sample_index, &src->sample_index);
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clone_src(map, &dst->texel_offset, &src->texel_offset);
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dst->sampling_dim = src->sampling_dim;
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@ -2440,6 +2444,7 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
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[HLSL_RESOURCE_SAMPLE] = "sample",
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[HLSL_RESOURCE_SAMPLE_LOD] = "sample_lod",
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[HLSL_RESOURCE_SAMPLE_LOD_BIAS] = "sample_biased",
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[HLSL_RESOURCE_SAMPLE_GRAD] = "sample_grad",
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[HLSL_RESOURCE_GATHER_RED] = "gather_red",
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[HLSL_RESOURCE_GATHER_GREEN] = "gather_green",
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[HLSL_RESOURCE_GATHER_BLUE] = "gather_blue",
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@ -2468,6 +2473,16 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
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vkd3d_string_buffer_printf(buffer, ", lod = ");
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dump_src(buffer, &load->lod);
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}
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if (load->ddx.node)
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{
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vkd3d_string_buffer_printf(buffer, ", ddx = ");
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dump_src(buffer, &load->ddx);
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}
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if (load->ddy.node)
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{
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vkd3d_string_buffer_printf(buffer, ", ddy = ");
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dump_src(buffer, &load->ddy);
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}
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vkd3d_string_buffer_printf(buffer, ")");
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}
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@ -2703,6 +2718,8 @@ static void free_ir_resource_load(struct hlsl_ir_resource_load *load)
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hlsl_cleanup_deref(&load->resource);
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hlsl_src_remove(&load->coords);
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hlsl_src_remove(&load->lod);
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hlsl_src_remove(&load->ddx);
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hlsl_src_remove(&load->ddy);
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hlsl_src_remove(&load->texel_offset);
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hlsl_src_remove(&load->sample_index);
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vkd3d_free(load);
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@ -616,6 +616,7 @@ enum hlsl_resource_load_type
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HLSL_RESOURCE_SAMPLE,
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HLSL_RESOURCE_SAMPLE_LOD,
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HLSL_RESOURCE_SAMPLE_LOD_BIAS,
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HLSL_RESOURCE_SAMPLE_GRAD,
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HLSL_RESOURCE_GATHER_RED,
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HLSL_RESOURCE_GATHER_GREEN,
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HLSL_RESOURCE_GATHER_BLUE,
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@ -627,7 +628,7 @@ struct hlsl_ir_resource_load
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struct hlsl_ir_node node;
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enum hlsl_resource_load_type load_type;
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struct hlsl_deref resource, sampler;
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struct hlsl_src coords, lod, sample_index, texel_offset;
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struct hlsl_src coords, lod, ddx, ddy, sample_index, texel_offset;
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enum hlsl_sampler_dim sampling_dim;
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};
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@ -829,7 +830,7 @@ struct hlsl_resource_load_params
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struct hlsl_type *format;
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enum hlsl_resource_load_type type;
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struct hlsl_ir_node *resource, *sampler;
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struct hlsl_ir_node *coords, *lod, *sample_index, *texel_offset;
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struct hlsl_ir_node *coords, *lod, *ddx, *ddy, *sample_index, *texel_offset;
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enum hlsl_sampler_dim sampling_dim;
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};
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@ -3994,6 +3994,71 @@ static bool add_sample_lod_method_call(struct hlsl_ctx *ctx, struct list *instrs
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return true;
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}
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static bool add_sample_grad_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *object,
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const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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const struct hlsl_type *object_type = object->data_type;
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struct hlsl_resource_load_params load_params = { 0 };
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const unsigned int sampler_dim = hlsl_sampler_dim_count(object_type->sampler_dim);
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const unsigned int offset_dim = hlsl_offset_dim_count(object_type->sampler_dim);
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const struct hlsl_type *sampler_type;
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struct hlsl_ir_node *load;
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load_params.type = HLSL_RESOURCE_SAMPLE_GRAD;
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if (params->args_count < 4 || params->args_count > 5 + !!offset_dim)
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{
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
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"Wrong number of arguments to method '%s': expected from 4 to %u, but got %u.",
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name, 5 + !!offset_dim, params->args_count);
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return false;
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}
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sampler_type = params->args[0]->data_type;
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if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
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|| sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
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{
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struct vkd3d_string_buffer *string;
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if ((string = hlsl_type_to_string(ctx, sampler_type)))
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Wrong type for argument 0 of %s(): expected 'sampler', but got '%s'.", name, string->buffer);
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hlsl_release_string_buffer(ctx, string);
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return false;
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}
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if (!(load_params.coords = add_implicit_conversion(ctx, instrs, params->args[1],
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hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
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load_params.coords = params->args[1];
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if (!(load_params.ddx = add_implicit_conversion(ctx, instrs, params->args[2],
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hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
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load_params.ddx = params->args[2];
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if (!(load_params.ddy = add_implicit_conversion(ctx, instrs, params->args[3],
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hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
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load_params.ddy = params->args[3];
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if (offset_dim && params->args_count > 4)
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{
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if (!(load_params.texel_offset = add_implicit_conversion(ctx, instrs, params->args[4],
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hlsl_get_vector_type(ctx, HLSL_TYPE_INT, offset_dim), loc)))
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return false;
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}
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if (params->args_count > 4 + !!offset_dim)
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hlsl_fixme(ctx, loc, "Tiled resource status argument.");
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load_params.format = object_type->e.resource_format;
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load_params.resource = object;
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load_params.sampler = params->args[0];
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if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
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return false;
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list_add_tail(instrs, &load->entry);
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return true;
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}
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static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *object,
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const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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@ -4044,6 +4109,12 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl
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{
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return add_sample_lod_method_call(ctx, instrs, object, name, params, loc);
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}
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else if (!strcmp(name, "SampleGrad")
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&& object_type->sampler_dim != HLSL_SAMPLER_DIM_2DMS
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&& object_type->sampler_dim != HLSL_SAMPLER_DIM_2DMSARRAY)
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{
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return add_sample_grad_method_call(ctx, instrs, object, name, params, loc);
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}
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else
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{
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struct vkd3d_string_buffer *string;
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@ -2674,6 +2674,10 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
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load->texel_offset.node->last_read = instr->index;
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if (load->lod.node)
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load->lod.node->last_read = instr->index;
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if (load->ddx.node)
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load->ddx.node->last_read = instr->index;
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if (load->ddy.node)
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load->ddy.node->last_read = instr->index;
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if (load->sample_index.node)
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load->sample_index.node->last_read = instr->index;
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break;
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@ -3335,7 +3335,7 @@ struct sm4_instruction
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struct sm4_register reg;
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enum vkd3d_sm4_swizzle_type swizzle_type;
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unsigned int swizzle;
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} srcs[4];
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} srcs[5];
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unsigned int src_count;
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unsigned int byte_stride;
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@ -4112,6 +4112,10 @@ static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer
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instr.opcode = VKD3D_SM4_OP_SAMPLE_B;
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break;
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case HLSL_RESOURCE_SAMPLE_GRAD:
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instr.opcode = VKD3D_SM4_OP_SAMPLE_GRAD;
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break;
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default:
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vkd3d_unreachable();
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}
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@ -4139,6 +4143,12 @@ static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer
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sm4_src_from_node(&instr.srcs[3], load->lod.node, VKD3DSP_WRITEMASK_ALL);
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++instr.src_count;
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}
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else if (load->load_type == HLSL_RESOURCE_SAMPLE_GRAD)
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{
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sm4_src_from_node(&instr.srcs[3], load->ddx.node, VKD3DSP_WRITEMASK_ALL);
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sm4_src_from_node(&instr.srcs[4], load->ddy.node, VKD3DSP_WRITEMASK_ALL);
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instr.src_count += 2;
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}
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write_sm4_instruction(buffer, &instr);
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}
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@ -4938,6 +4948,7 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
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case HLSL_RESOURCE_SAMPLE:
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case HLSL_RESOURCE_SAMPLE_LOD_BIAS:
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case HLSL_RESOURCE_SAMPLE_GRAD:
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if (!load->sampler.var)
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{
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hlsl_fixme(ctx, &load->node.loc, "SM4 combined sample expression.");
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@ -14,7 +14,7 @@ levels 2
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0.0 0.0 1.0 0.0
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[pixel shader todo]
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[pixel shader]
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sampler s;
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Texture2D t;
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uniform float4 grad;
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@ -26,11 +26,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo draw quad
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todo probe all rgba (1.0, 0.0, 1.0, 0.0)
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draw quad
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probe all rgba (1.0, 0.0, 1.0, 0.0)
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uniform 0 float4 1.0 1.0 1.0 1.0
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todo draw quad
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todo probe all rgba (0.0, 0.0, 1.0, 0.0)
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draw quad
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probe all rgba (0.0, 0.0, 1.0, 0.0)
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uniform 0 float4 2.0 2.0 2.0 2.0
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todo draw quad
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todo probe all rgba (0.0, 0.0, 1.0, 0.0)
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draw quad
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probe all rgba (0.0, 0.0, 1.0, 0.0)
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