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include: Document vkd3d_acquire_vk_queue() and vkd3d_release_vk_queue().
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Notes:
Alexandre Julliard
2023-07-06 23:27:52 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/266
@ -207,7 +207,42 @@ VKD3D_API VkPhysicalDevice vkd3d_get_vk_physical_device(ID3D12Device *device);
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VKD3D_API struct vkd3d_instance *vkd3d_instance_from_device(ID3D12Device *device);
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VKD3D_API uint32_t vkd3d_get_vk_queue_family_index(ID3D12CommandQueue *queue);
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/**
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* Acquire the Vulkan queue backing a command queue.
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*
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* While a queue is acquired by the client, it is locked so that
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* neither the vkd3d library nor other threads can submit work to
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* it. For that reason it should be released as soon as possible with
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* vkd3d_release_vk_queue(). The lock is not reentrant, so the same
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* queue must not be acquired more than once by the same thread.
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*
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* Work submitted through the Direct3D 12 API exposed by vkd3d is not
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* always immediately submitted to the Vulkan queue; sometimes it is
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* kept in another internal queue, which might not necessarily be
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* empty at the time vkd3d_acquire_vk_queue() is called. For this
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* reason, work submitted directly to the Vulkan queue might appear to
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* the Vulkan driver as being submitted before other work submitted
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* though the Direct3D 12 API. If this is not desired, it is
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* recommended to synchronize work submission using an ID3D12Fence
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* object, by submitting to the queue a signal operation after all the
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* Direct3D 12 work is submitted and waiting for it before calling
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* vkd3d_acquire_vk_queue().
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*
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* \since 1.0
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*/
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VKD3D_API VkQueue vkd3d_acquire_vk_queue(ID3D12CommandQueue *queue);
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/**
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* Release the Vulkan queue backing a command queue.
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*
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* This must be paired to an earlier corresponding
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* vkd3d_acquire_vk_queue(). After this function is called, the Vulkan
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* queue returned by vkd3d_acquire_vk_queue() must not be used any
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* more.
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*
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* \since 1.0
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*/
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VKD3D_API void vkd3d_release_vk_queue(ID3D12CommandQueue *queue);
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VKD3D_API HRESULT vkd3d_create_image_resource(ID3D12Device *device,
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