tests: Add a test for fmod() with vector arguments.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2023-07-26 14:08:21 +02:00 committed by Alexandre Julliard
parent fc2aaee224
commit cab1f57e01
Notes: Alexandre Julliard 2023-09-07 23:01:33 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/268

View File

@ -11,3 +11,17 @@ probe all rgba (-0.5, 0.0, 0.0, 0.0) 4
uniform 0 float4 1.1 0.3 0.0 0.0
draw quad
probe all rgba (0.2, 0.0, 0.0, 0.0) 4
[pixel shader]
float4 main(uniform float4 u) : sv_target
{
return float4(fmod(u.xy, u.z), 0, 0);
}
[test]
uniform 0 float4 -0.5 6.5 2.0 0.0
draw quad
probe all rgba (-0.5, 0.5, 0.0, 0.0) 4
uniform 0 float4 1.1 0.3 3.0 0.0
draw quad
probe all rgba (1.1, 0.3, 0.0, 0.0) 4