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vkd3d: Add a pending execution count to struct d3d12_command_signature.
Buffering of command list commands will depend upon command signatures persisting until the buffer is flushed.
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parent
31ff1fa9b6
commit
acc68aef94
Notes:
Alexandre Julliard
2023-07-24 22:54:55 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/260
@ -1905,6 +1905,28 @@ HRESULT d3d12_command_allocator_create(struct d3d12_device *device,
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return S_OK;
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}
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static void d3d12_command_signature_incref(struct d3d12_command_signature *signature)
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{
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vkd3d_atomic_increment(&signature->internal_refcount);
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}
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static void d3d12_command_signature_decref(struct d3d12_command_signature *signature)
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{
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unsigned int refcount = vkd3d_atomic_decrement(&signature->internal_refcount);
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if (!refcount)
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{
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struct d3d12_device *device = signature->device;
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vkd3d_private_store_destroy(&signature->private_store);
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vkd3d_free((void *)signature->desc.pArgumentDescs);
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vkd3d_free(signature);
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d3d12_device_release(device);
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}
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}
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/* ID3D12CommandList */
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static inline struct d3d12_command_list *impl_from_ID3D12GraphicsCommandList2(ID3D12GraphicsCommandList2 *iface)
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{
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@ -5738,6 +5760,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ExecuteIndirect(ID3D12GraphicsC
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return;
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}
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d3d12_command_signature_incref(sig_impl);
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signature_desc = &sig_impl->desc;
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for (i = 0; i < signature_desc->NumArgumentDescs; ++i)
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{
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@ -5800,6 +5824,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_ExecuteIndirect(ID3D12GraphicsC
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if (!d3d12_command_list_update_compute_state(list))
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{
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WARN("Failed to update compute state, ignoring dispatch.\n");
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d3d12_command_signature_decref(sig_impl);
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return;
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}
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@ -5812,6 +5837,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ExecuteIndirect(ID3D12GraphicsC
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break;
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}
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}
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d3d12_command_signature_decref(sig_impl);
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}
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static void STDMETHODCALLTYPE d3d12_command_list_AtomicCopyBufferUINT(ID3D12GraphicsCommandList2 *iface,
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@ -7306,16 +7333,7 @@ static ULONG STDMETHODCALLTYPE d3d12_command_signature_Release(ID3D12CommandSign
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TRACE("%p decreasing refcount to %u.\n", signature, refcount);
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if (!refcount)
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{
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struct d3d12_device *device = signature->device;
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vkd3d_private_store_destroy(&signature->private_store);
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vkd3d_free((void *)signature->desc.pArgumentDescs);
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vkd3d_free(signature);
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d3d12_device_release(device);
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}
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d3d12_command_signature_decref(signature);
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return refcount;
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}
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@ -7422,6 +7440,7 @@ HRESULT d3d12_command_signature_create(struct d3d12_device *device, const D3D12_
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object->ID3D12CommandSignature_iface.lpVtbl = &d3d12_command_signature_vtbl;
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object->refcount = 1;
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object->internal_refcount = 1;
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object->desc = *desc;
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if (!(object->desc.pArgumentDescs = vkd3d_calloc(desc->NumArgumentDescs, sizeof(*desc->pArgumentDescs))))
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@ -253,6 +253,11 @@ static inline void vkd3d_cond_destroy(struct vkd3d_cond *cond)
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{
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}
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static inline unsigned int vkd3d_atomic_increment(unsigned int volatile *x)
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{
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return InterlockedIncrement((LONG volatile *)x);
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}
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static inline unsigned int vkd3d_atomic_decrement(unsigned int volatile *x)
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{
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return InterlockedDecrement((LONG volatile *)x);
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@ -387,6 +392,15 @@ static inline unsigned int vkd3d_atomic_decrement(unsigned int volatile *x)
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}
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# else
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# error "vkd3d_atomic_decrement() not implemented for this platform"
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# endif /* HAVE_SYNC_SUB_AND_FETCH */
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# if HAVE_SYNC_ADD_AND_FETCH
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static inline unsigned int vkd3d_atomic_increment(unsigned int volatile *x)
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{
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return __sync_add_and_fetch(x, 1);
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}
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# else
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# error "vkd3d_atomic_increment() not implemented for this platform"
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# endif /* HAVE_SYNC_ADD_AND_FETCH */
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# if HAVE_SYNC_BOOL_COMPARE_AND_SWAP
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@ -1579,6 +1593,7 @@ struct d3d12_command_signature
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{
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ID3D12CommandSignature ID3D12CommandSignature_iface;
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LONG refcount;
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unsigned int internal_refcount;
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D3D12_COMMAND_SIGNATURE_DESC desc;
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