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vkd3d-shader/hlsl: Handle SV_IsFrontFace semantic.
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Alexandre Julliard
2023-04-13 23:20:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/140
@ -115,6 +115,7 @@ bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semant
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{"position", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_POSITION},
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{"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_POSITION},
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{"sv_isfrontface", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_IS_FRONT_FACE},
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{"color", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_TARGET},
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{"depth", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_DEPTH},
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