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tests: Add some tests for "if" statement attributes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2023-08-24 23:11:51 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/303
@ -14,3 +14,71 @@ probe all rgba (0.9, 0.8, 0.7, 0.6)
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uniform 0 float4 0.1 0.0 0.0 0.0
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draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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[pixel shader todo]
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float4 main(uniform float4 u) : sv_target
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{
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[attr1]
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if (u.x > 0.0)
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return float4(0.1, 0.2, 0.3, 0.4);
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else
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return float4(0.9, 0.8, 0.7, 0.6);
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}
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[pixel shader todo]
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float4 main(uniform float4 u) : sv_target
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{
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[flatten]
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if (u.x > 0.0)
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return float4(0.1, 0.2, 0.3, 0.4);
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else
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return float4(0.9, 0.8, 0.7, 0.6);
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}
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo draw quad
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todo probe all rgba (0.9, 0.8, 0.7, 0.6)
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[pixel shader fail]
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float4 u;
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float main() : sv_target
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{
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[branch] [branch]
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if (u.x > 0.0)
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return float4(0.1, 0.2, 0.3, 0.4);
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else
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return float4(0.9, 0.8, 0.7, 0.6);
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}
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[pixel shader fail]
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float4 u;
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float main() : sv_target
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{
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[branch] [flatten]
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if (u.x > 0.0)
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return float4(0.1, 0.2, 0.3, 0.4);
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else
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return float4(0.9, 0.8, 0.7, 0.6);
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}
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% Using older profiles fails to compile with forced control flow instruction
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[require]
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shader model >= 3.0
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[pixel shader todo]
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float4 main(uniform float4 u) : sv_target
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{
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[branch]
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if (u.x > 0.0)
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return float4(0.1, 0.2, 0.3, 0.4);
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else
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return float4(0.9, 0.8, 0.7, 0.6);
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}
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo draw quad
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todo probe all rgba (0.9, 0.8, 0.7, 0.6)
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