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tests: Add a test for arrays with an expression as the index.
Currently, the compiler requires that dereferences be HLSL_IR_CONSTANT, so that it can compute the offset at compile time. However, scenarios such as this test will produce a dereference with HLSL_IR_EXPR, which will generate an error. Passing this test in particular will require adding support for SM4 relative addressing, as well as support for non-constant indexing in general. Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
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Notes:
Alexandre Julliard
2023-05-29 22:32:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/189
@ -50,6 +50,7 @@ vkd3d_shader_tests = \
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tests/arithmetic-int.shader_test \
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tests/arithmetic-int-uniform.shader_test \
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tests/arithmetic-uint.shader_test \
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tests/array-index-expr.shader_test \
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tests/array-parameters.shader_test \
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tests/asfloat.shader_test \
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tests/asuint.shader_test \
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25
tests/array-index-expr.shader_test
Normal file
25
tests/array-index-expr.shader_test
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@ -0,0 +1,25 @@
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[pixel shader todo]
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uniform float4 f[3];
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uniform float2 i;
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float4 main() : sv_target
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{
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return f[i.x + i.y];
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}
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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uniform 8 float4 9.0 10.0 11.0 12.0
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uniform 12 float4 0 0 0 0
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todo draw quad
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todo probe all rgba (1.0, 2.0, 3.0, 4.0)
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uniform 12 float4 1 0 0 0
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todo draw quad
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todo probe all rgba (5.0, 6.0, 7.0, 8.0)
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uniform 12 float4 0 1 0 0
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todo draw quad
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todo probe all rgba (5.0, 6.0, 7.0, 8.0)
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uniform 12 float4 1 1 0 0
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todo draw quad
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todo probe all rgba (9.0, 10.0, 11.0, 12.0)
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