mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/dxil: Implement the DXIL EXTRACTVAL instruction.
This commit is contained in:
parent
e899b67bbf
commit
589670180a
Notes:
Alexandre Julliard
2023-11-01 22:39:52 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/408
@ -1483,6 +1483,11 @@ static inline bool sm6_type_is_floating_point(const struct sm6_type *type)
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return type->class == TYPE_CLASS_FLOAT;
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}
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static bool sm6_type_is_scalar(const struct sm6_type *type)
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{
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return type->class == TYPE_CLASS_INTEGER || type->class == TYPE_CLASS_FLOAT || type->class == TYPE_CLASS_POINTER;
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}
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static inline bool sm6_type_is_numeric(const struct sm6_type *type)
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{
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return type->class == TYPE_CLASS_INTEGER || type->class == TYPE_CLASS_FLOAT;
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@ -1493,6 +1498,11 @@ static inline bool sm6_type_is_pointer(const struct sm6_type *type)
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return type->class == TYPE_CLASS_POINTER;
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}
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static bool sm6_type_is_aggregate(const struct sm6_type *type)
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{
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return type->class == TYPE_CLASS_STRUCT || type->class == TYPE_CLASS_VECTOR || type->class == TYPE_CLASS_ARRAY;
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}
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static bool sm6_type_is_numeric_aggregate(const struct sm6_type *type)
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{
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unsigned int i;
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@ -1563,6 +1573,27 @@ static const struct sm6_type *sm6_type_get_pointer_to_type(const struct sm6_type
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return NULL;
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}
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/* Call for aggregate types only. */
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static const struct sm6_type *sm6_type_get_element_type_at_index(const struct sm6_type *type, uint64_t elem_idx)
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{
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switch (type->class)
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{
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case TYPE_CLASS_ARRAY:
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case TYPE_CLASS_VECTOR:
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if (elem_idx >= type->u.array.count)
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return NULL;
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return type->u.array.elem_type;
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case TYPE_CLASS_STRUCT:
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if (elem_idx >= type->u.struc->elem_count)
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return NULL;
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return type->u.struc->elem_types[elem_idx];
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default:
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vkd3d_unreachable();
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}
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}
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/* Never returns null for elem_idx 0. */
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static const struct sm6_type *sm6_type_get_scalar_type(const struct sm6_type *type, unsigned int elem_idx)
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{
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@ -2994,6 +3025,64 @@ static void sm6_parser_emit_call(struct sm6_parser *sm6, const struct dxil_recor
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fn_value->u.function.name, &operands[1], operand_count - 1, ins, dst);
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}
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static void sm6_parser_emit_extractval(struct sm6_parser *sm6, const struct dxil_record *record,
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struct vkd3d_shader_instruction *ins, struct sm6_value *dst)
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{
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struct vkd3d_shader_src_param *src_param;
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const struct sm6_type *type;
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const struct sm6_value *src;
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unsigned int i = 0;
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uint64_t elem_idx;
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if (!(src = sm6_parser_get_value_by_ref(sm6, record, NULL, &i)))
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return;
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if (!dxil_record_validate_operand_min_count(record, i + 1, sm6))
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return;
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if (record->operand_count > i + 1)
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{
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FIXME("Unhandled multiple indices.\n");
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
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"Multiple extractval indices are not supported.");
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return;
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}
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type = src->type;
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if (!sm6_type_is_aggregate(type))
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{
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WARN("Invalid extraction from non-aggregate.\n");
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
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"Source type of an extractval instruction is not an aggregate.");
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return;
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}
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elem_idx = record->operands[i];
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if (!(type = sm6_type_get_element_type_at_index(type, elem_idx)))
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{
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WARN("Invalid element index %"PRIu64".\n", elem_idx);
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
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"Element index %"PRIu64" for an extractval instruction is out of bounds.", elem_idx);
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return;
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}
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if (!sm6_type_is_scalar(type))
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{
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FIXME("Nested extraction is not supported.\n");
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
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"Extraction from nested aggregates is not supported.");
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return;
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}
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dst->type = type;
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ins->handler_idx = VKD3DSIH_MOV;
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src_param = instruction_src_params_alloc(ins, 1, sm6);
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src_param_init_from_value(src_param, src);
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src_param->swizzle = vkd3d_shader_create_swizzle(elem_idx, elem_idx, elem_idx, elem_idx);
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instruction_dst_param_init_ssa_scalar(ins, sm6);
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}
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static void sm6_parser_emit_ret(struct sm6_parser *sm6, const struct dxil_record *record,
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struct sm6_block *code_block, struct vkd3d_shader_instruction *ins)
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{
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@ -3149,6 +3238,9 @@ static enum vkd3d_result sm6_parser_function_init(struct sm6_parser *sm6, const
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case FUNC_CODE_INST_CALL:
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sm6_parser_emit_call(sm6, record, code_block, ins, dst);
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break;
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case FUNC_CODE_INST_EXTRACTVAL:
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sm6_parser_emit_extractval(sm6, record, ins, dst);
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break;
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case FUNC_CODE_INST_RET:
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sm6_parser_emit_ret(sm6, record, code_block, ins);
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is_terminator = true;
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@ -36,7 +36,7 @@ float4 main() : sv_target
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uniform 0 float4 11 12 0 0
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uniform 4 float4 13 14 0 0
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uniform 8 float4 20 21 22 23
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todo(sm>=6) draw quad
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draw quad
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probe (320,240) rgba (13.0, 21.0, 0.0, 0.0)
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[pixel shader fail]
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@ -13,7 +13,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader]
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@ -31,7 +31,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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% SM1 buffer offset allocation follows different rules than SM4.
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@ -72,7 +72,7 @@ uniform 0 float4 0.0 1.0 2.0 3.0
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uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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uniform 12 float4 12.0 13.0 14.0 15.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 2.0, 4.0, 8.0)
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@ -93,7 +93,7 @@ float4 main() : sv_target
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uniform 0 float4 0.0 1.0 2.0 3.0
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uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 4.0, 8.0, 9.0)
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@ -119,7 +119,7 @@ uniform 0 float4 0.0 1.0 2.0 3.0
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uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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uniform 12 float4 12.0 13.0 14.0 15.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 4.0, 5.0, 6.0)
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@ -142,7 +142,7 @@ uniform 0 float4 1.0 0.0 0.0 0.0
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uniform 4 float4 2.0 0.0 0.0 0.0
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uniform 8 float4 3.0 0.0 0.0 0.0
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uniform 12 float4 4.0 0.0 0.0 0.0
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todo draw quad
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todo(sm<6) draw quad
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probe all rgba (1.0, 3.0, 3.0, 4.0)
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@ -221,7 +221,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (2.0, 3.0, 2.0, 3.0)
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@ -357,7 +357,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (3.0, 4.0, 3.0, 4.0)
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@ -40,7 +40,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (3.0, 3.0, 3.0, 3.0)
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@ -78,7 +78,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (4.0, 4.0, 4.0, 4.0)
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@ -19,5 +19,5 @@ float4 main() : sv_target
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[test]
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uniform 0 float 10.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (10.0, 10.0, 10.0, 10.0)
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@ -40,7 +40,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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@ -61,7 +61,7 @@ uniform 0 float4 0.0 0.0 0.0 0.0
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uniform 4 float4 0.0 0.0 0.0 0.0
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uniform 8 float4 0.5 0.6 0.0 0.0
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uniform 12 float4 0.7 0.8 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.5, 0.6, 0.7, 0.8)
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@ -111,7 +111,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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@ -149,7 +149,7 @@ uniform 0 float4 0.3 0.4 0.0 0.0
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uniform 4 float4 0.0 0.0 0.0 0.0
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uniform 8 float4 0.0 0.0 0.0 0.0
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uniform 12 float4 0.5 0.6 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.3, 0.4, 0.5, 0.6)
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@ -173,7 +173,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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@ -201,7 +201,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.2 0.4 0.0 0.0
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uniform 4 float4 0.3 0.5 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.2, 0.3, 0.4, 0.5)
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@ -221,7 +221,7 @@ uniform 0 float4 0.3 0.0 0.0 0.0
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uniform 4 float4 0.4 0.0 0.0 0.0
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uniform 8 float4 0.0 0.5 0.0 0.0
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uniform 12 float4 0.0 0.6 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.3, 0.4, 0.5, 0.6)
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% Compiler options
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@ -245,7 +245,7 @@ uniform 0 float4 0.1 0.5 0.9 1.3
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uniform 4 float4 0.2 0.6 1.0 1.4
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uniform 8 float4 0.3 0.7 1.1 1.5
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uniform 12 float4 0.4 0.8 1.2 1.6
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.2, 0.3, 0.6, 0.7) 1
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[require]
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@ -267,7 +267,7 @@ uniform 0 float4 0.1 0.5 0.9 1.3
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uniform 4 float4 0.2 0.6 1.0 1.4
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uniform 8 float4 0.3 0.7 1.1 1.5
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uniform 12 float4 0.4 0.8 1.2 1.6
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.2, 0.3, 0.6, 0.7) 1
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[require]
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@ -289,7 +289,7 @@ uniform 0 float4 0.1 0.5 0.9 1.3
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uniform 4 float4 0.2 0.6 1.0 1.4
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uniform 8 float4 0.3 0.7 1.1 1.5
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uniform 12 float4 0.4 0.8 1.2 1.6
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.5, 0.9, 0.6, 1.0) 1
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[require]
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@ -317,7 +317,7 @@ uniform 16 float4 1.7 2.1 2.5 2.9
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uniform 20 float4 1.8 2.2 2.6 3.0
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uniform 24 float4 1.9 2.3 2.7 3.1
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uniform 28 float4 2.0 2.4 2.8 3.2
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.3, 0.4, 2.5, 2.9) 1
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[require]
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@ -345,7 +345,7 @@ uniform 16 float4 1.7 2.1 2.5 2.9
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uniform 20 float4 1.8 2.2 2.6 3.0
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uniform 24 float4 1.9 2.3 2.7 3.1
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uniform 28 float4 2.0 2.4 2.8 3.2
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.2, 1.6, 3.1, 3.2) 1
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[require]
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@ -365,5 +365,5 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.1, 0.3, 0.2, 0.4) 1
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|
@ -11,7 +11,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.1 0.3 0.0 0.0
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uniform 4 float4 0.2 0.4 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.1, 0.3, 0.2, 0.4)
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[pixel shader fail(sm<6)]
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@ -11,7 +11,7 @@ uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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uniform 8 float4 9.0 10.0 11.0 12.0
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uniform 12 float4 13.0 14.0 15.0 16.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 2.0, 10.0, 15.0)
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[pixel shader]
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@ -27,7 +27,7 @@ uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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uniform 8 float4 9.0 10.0 11.0 12.0
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uniform 12 float4 13.0 14.0 15.0 16.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 2.0, 10.0, 15.0)
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[pixel shader]
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@ -43,7 +43,7 @@ uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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uniform 8 float4 9.0 10.0 11.0 12.0
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uniform 12 float4 13.0 14.0 15.0 16.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 5.0, 7.0, 12.0)
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[pixel shader]
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@ -58,7 +58,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 1.0 2.0 3.0 0.0
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uniform 4 float4 5.0 6.0 7.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 3.0, 6.0, 7.0)
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[pixel shader]
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@ -21,5 +21,5 @@ uniform 8 float4 0.3 0.0 0.0 0.0
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uniform 12 float4 0.4 0.0 0.0 0.0
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uniform 16 float4 0.5 0.0 0.0 0.0
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uniform 20 float4 0.6 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.4, 0.1, 0.6, 0.3)
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|
@ -19,7 +19,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 2.0, 3.0, 0.0)
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@ -66,5 +66,5 @@ float4 main() : sv_target
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[test]
|
||||
uniform 0 float4 1.0 2.0 3.0 4.0
|
||||
uniform 4 float4 5.0 6.0 7.0 8.0
|
||||
todo(sm>=6) draw quad
|
||||
draw quad
|
||||
probe all rgba (1.0, 2.0, 5.0, 0.0)
|
||||
|
@ -42,5 +42,5 @@ void main(out float4 o : sv_target)
|
||||
[test]
|
||||
uniform 0 float4 0.1 0.0 0.0 0.0
|
||||
uniform 4 float4 0.2 0.0 0.0 0.0
|
||||
todo(sm>=6) draw quad
|
||||
draw quad
|
||||
probe all rgba (0.1, 0.2, 0.3, 0.4)
|
||||
|
@ -18,5 +18,5 @@ float4 main() : sv_target
|
||||
uniform 0 float4 0.1 0.2 0.0 0.0
|
||||
uniform 4 float4 0.3 0.4 0.0 0.0
|
||||
uniform 8 float4 0.5 0.6 0.0 0.0
|
||||
todo(sm>=6) draw quad
|
||||
draw quad
|
||||
probe all rgba (0.2, 0.3, 0.6, 0.5)
|
||||
|
@ -9,7 +9,7 @@ float4 main() : sv_target
|
||||
[test]
|
||||
uniform 0 float4 11 21 31 -1
|
||||
uniform 4 float4 12 22 32 -1
|
||||
todo(sm>=6) draw quad
|
||||
draw quad
|
||||
probe all rgba (21.0, 31.0, 11.0, 12.0)
|
||||
|
||||
|
||||
@ -24,7 +24,7 @@ float4 main() : sv_target
|
||||
[test]
|
||||
uniform 0 float4 11 21 31 -1
|
||||
uniform 4 float4 12 22 32 -1
|
||||
todo(sm>=6) draw quad
|
||||
draw quad
|
||||
probe all rgba (11.0, 31.0, 12.0, 32.0)
|
||||
|
||||
|
||||
@ -40,7 +40,7 @@ float4 main() : sv_target
|
||||
uniform 0 float4 11 12 -1 -1
|
||||
uniform 4 float4 21 22 -1 -1
|
||||
uniform 8 float4 31 32 -1 -1
|
||||
todo(sm>=6) draw quad
|
||||
draw quad
|
||||
probe all rgba (11.0, 31.0, 12.0, 32.0)
|
||||
|
||||
|
||||
@ -169,8 +169,8 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float4 20 30 40 -1
|
||||
todo draw quad
|
||||
todo probe all rgba (10.0, 20.0, 30.0, 40.0)
|
||||
todo(sm<6) draw quad
|
||||
todo(sm<6) probe all rgba (10.0, 20.0, 30.0, 40.0)
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
@ -187,8 +187,8 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float4 20 30 80 -1
|
||||
todo draw quad
|
||||
todo probe all rgba (80.0, 30.0, 20.0, 10.0)
|
||||
todo(sm<6) draw quad
|
||||
todo(sm<6) probe all rgba (80.0, 30.0, 20.0, 10.0)
|
||||
|
||||
|
||||
% Cannot repeat components when assigning to a swizzle.
|
||||
|
@ -11,7 +11,7 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float4 0.0303 0.08 0.07 0.0202
|
||||
todo(sm>=6) draw quad
|
||||
draw quad
|
||||
probe all rgba (0.0101, 0.0303, 0.0202, 0.0404)
|
||||
|
||||
|
||||
@ -149,7 +149,7 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float4 1.0 2.0 3.0 4.0
|
||||
todo(sm>=6) draw quad
|
||||
draw quad
|
||||
probe all rgba (1.0, 2.0, 3.0, 4.0)
|
||||
|
||||
|
||||
@ -166,5 +166,5 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float4 1.0 2.0 3.0 4.0
|
||||
todo(sm>=6) draw quad
|
||||
draw quad
|
||||
probe all rgba (1.0, 4.0, 2.0, 3.0)
|
||||
|
@ -10,7 +10,7 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float 3.5
|
||||
todo(sm>=6) draw quad
|
||||
draw quad
|
||||
probe all rgba (3.5, 3.5, 3.5, 3.5)
|
||||
|
||||
|
||||
@ -24,5 +24,5 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float4 4.0 5.0 6.0 7.0
|
||||
todo(sm>=6) draw quad
|
||||
draw quad
|
||||
probe all rgba (4.0, 5.0, 4.0, 5.0)
|
||||
|
@ -23,7 +23,7 @@ float4 main() : SV_TARGET
|
||||
|
||||
[test]
|
||||
uniform 0 float4 1.0 2.0 3.0 4.0
|
||||
todo(sm>=6) draw quad
|
||||
draw quad
|
||||
probe all rgba (1.0, 2.0, 2.0, 3.0)
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user